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Releases: spiralhalo/LumiLights

Lumi Lights v0.41-snapshot2 - Deep dark

30 Jun 20:27
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Full changelog is reserved for final release version

  • This snapshot mainly adds an official support for darkness effect and powder snow fog in 1.19. Please update to the latest Canvas and report if anything is broken!
  • Render distance edge fog returns, adds some illusion of infinity. Fog elsewhere has been tweaked to be slightly weaker to improve visibility
  • Water has been made more opaque for better reflection and depth effect
  • Improved distant reflections, aligned the sun and its reflection with its specular highlight
  • Improved glowing sign text
  • Shadow hue shift has been removed

Lumi Lights v0.41-snapshot1

18 Jun 04:25
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Full changelog is reserved for final release version

  • Adaptive warm block light color
  • Warmer sun and colder moon color temperature
  • Bluer day ambient light
  • Denser fog
  • Return of volumetric fog
  • Return of altitude adjusting fog
  • Smoother day night transition
  • Softer clouds
  • Improved lightning flashes (new/alpha Canvas feature)
  • Improved shadow smoothing with hue shift

Lumi Lights v0.40-hotfix1 - TAA Hotfix

29 May 01:05
194a7f1
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Changes

  • Fixed broken TAA pass in non-Nvidia graphics card

Lumi Lights v0.40 - Arrival

16 May 06:46
812dda4
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Changes

  • Vanilla entity shadow are softer
  • Changed cloud height default to match 1.18
  • Changed fog behavior to be unconstrained by render distance
  • Reduced ambient occlusion artifacts
  • Reduced influence of sunlight on fog color
  • Padded AO attenuation to better distinguish edges on snow and sand blocks
  • Tweaked the End sky brightness to match the fog better

Fixes

  • Fixed fog coloration in custom dimensions
  • Fixed lack of flashing in the sky during lightning strikes
  • Fixed seam in the cloud texture
  • Fixed stars appearing at noon when using darker sky color, limited sky color to always be brighter at noon than at night
  • Fixed TAA causing jittering on vanilla shadows

Lumi Lights v0.40-pre1 - Feature freeze

16 Jan 21:49
099c4b4
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New Features

  • Expensive screen-space Ambient Occlusion (OFF by default)
  • Experimental replacement of warm_glow material (needs testing compatibility with texture packs)

Changes

  • Alpha blending now occurs in low dynamic range. Affects the color of water, makes dark colored stained glass look accurate
  • Water foam effect has been tweaked accordingly
  • When underwater, the sky is replaced by 100% fog color
  • When underwater, the fog color above the water surface is unaffected by water fog
  • Particles and rain are excluded from reflection to reduce noise
  • The brightness of block light is lowered when the player is standing in sunlight
  • Night fog brightness is reduced
  • Improve vanilla parity for enchantment glint
  • [Technical] Normal buffer now now goes to the negative range of float

Fixes

  • Fix Nether fog (since v0.40-snapshot8)
  • Fix broken lava fog (since v0.40-snapshot8)
  • End portal fix is improved, but it's no longer required in the next Canvas release
  • Since v0.40-snapshot1 or older:
    • Fix blindness effect
    • Fix missing vanilla End sky
    • Fix Fresnel influence on diffuse when opposite of light
    • Fix fog artifact on translucent layer when it's raining
    • Fix disparity of sky reflection behind translucent
    • Fix broken light reflection on water caused by corrupted normals

Lumi Lights v0.40-snapshot9

27 Dec 03:58
3abfcb9
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New Features

  • Vanilla clouds now has directional sunlight shading and fog

Changes

  • Vanilla sky looks more consistent with Lumi clouds and fog
  • Volumetric cloud looks and performs more consistently in skybox and world modes
  • LITE pipeline: Disable diffuse is now honored, quicker sunlight falloff
  • Shading: Tweaked fresnel approximation, metal shading, removed custom f0 support, better dielectric shading
  • Underwater and cave fog coloration is more consistent
  • NO_COLOR water option is truly colorless
  • Improved reflection screen-edge fade and view bobbing situation
  • Improved performance of sky reflection
  • Tweaked behavior of luminance bloom

Fixes

  • Fix "leftover" sunlight color when the moon is out (since v0.40-snapshot5)
  • Fix sorting of particles and weather (since v0.40-snapshot5 or older)
  • Fix end portal rendering partially (since v0.40-snapshot1)
  • Fix sky and fog render behind water (since v0.40-snapshot1 or older)
  • Fix dark outline appearing around volumetric clouds (since v0.20)

Lumi Lights v0.40-snapshot8

27 Dec 03:20
3f2032b
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This snapshot is immediately followed by a hotfix (snapshot9). The full changelog will be included in the next release

Lumi Lights v0.40-snapshot10 - Shading patch

28 Dec 06:12
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Changes

  • Reverted metal shading to its previous state
  • Removed odd specular highlight from ambient light

Lumi Lights v0.40-snapshot7 - Reflection patch 2 and more

11 Dec 11:24
0837034
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New features

  • Reflection oversampling option can help fill gaps in reflection with compromise of inaccuracy

Changes

  • Limited reflection depth sampling for better accuracy
  • Bloom now always applies to emissive materials

Fixes

  • Fix SSR reflecting nearby object regardless of the reflected ray direction
  • Fix PBR Ext not applying to -X faces
  • Fix special vanilla rendering, such as charged creeper effect

Lumi Lights v0.40-snapshot6 - Reflection patch 1

07 Dec 09:21
882fa60
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Changes

  • Reduce reflection distance fade out
  • Temporarily disable reflection thickness limit