Releases: spiralhalo/LumiLights
Releases · spiralhalo/LumiLights
Lumi Lights v0.41-snapshot2 - Deep dark
Full changelog is reserved for final release version
- This snapshot mainly adds an official support for darkness effect and powder snow fog in 1.19. Please update to the latest Canvas and report if anything is broken!
- Render distance edge fog returns, adds some illusion of infinity. Fog elsewhere has been tweaked to be slightly weaker to improve visibility
- Water has been made more opaque for better reflection and depth effect
- Improved distant reflections, aligned the sun and its reflection with its specular highlight
- Improved glowing sign text
- Shadow hue shift has been removed
Lumi Lights v0.41-snapshot1
Full changelog is reserved for final release version
- Adaptive warm block light color
- Warmer sun and colder moon color temperature
- Bluer day ambient light
- Denser fog
- Return of volumetric fog
- Return of altitude adjusting fog
- Smoother day night transition
- Softer clouds
- Improved lightning flashes (new/alpha Canvas feature)
- Improved shadow smoothing with hue shift
Lumi Lights v0.40-hotfix1 - TAA Hotfix
Changes
- Fixed broken TAA pass in non-Nvidia graphics card
Lumi Lights v0.40 - Arrival
Changes
- Vanilla entity shadow are softer
- Changed cloud height default to match 1.18
- Changed fog behavior to be unconstrained by render distance
- Reduced ambient occlusion artifacts
- Reduced influence of sunlight on fog color
- Padded AO attenuation to better distinguish edges on snow and sand blocks
- Tweaked the End sky brightness to match the fog better
Fixes
- Fixed fog coloration in custom dimensions
- Fixed lack of flashing in the sky during lightning strikes
- Fixed seam in the cloud texture
- Fixed stars appearing at noon when using darker sky color, limited sky color to always be brighter at noon than at night
- Fixed TAA causing jittering on vanilla shadows
Lumi Lights v0.40-pre1 - Feature freeze
New Features
- Expensive screen-space Ambient Occlusion (OFF by default)
- Experimental replacement of
warm_glow
material (needs testing compatibility with texture packs)
Changes
- Alpha blending now occurs in low dynamic range. Affects the color of water, makes dark colored stained glass look accurate
- Water foam effect has been tweaked accordingly
- When underwater, the sky is replaced by 100% fog color
- When underwater, the fog color above the water surface is unaffected by water fog
- Particles and rain are excluded from reflection to reduce noise
- The brightness of block light is lowered when the player is standing in sunlight
- Night fog brightness is reduced
- Improve vanilla parity for enchantment glint
- [Technical] Normal buffer now now goes to the negative range of float
Fixes
- Fix Nether fog
(since v0.40-snapshot8)
- Fix broken lava fog
(since v0.40-snapshot8)
- End portal fix is improved, but it's no longer required in the next Canvas release
- Since
v0.40-snapshot1
or older:- Fix blindness effect
- Fix missing vanilla End sky
- Fix Fresnel influence on diffuse when opposite of light
- Fix fog artifact on translucent layer when it's raining
- Fix disparity of sky reflection behind translucent
- Fix broken light reflection on water caused by corrupted normals
Lumi Lights v0.40-snapshot9
New Features
- Vanilla clouds now has directional sunlight shading and fog
Changes
- Vanilla sky looks more consistent with Lumi clouds and fog
- Volumetric cloud looks and performs more consistently in skybox and world modes
- LITE pipeline: Disable diffuse is now honored, quicker sunlight falloff
- Shading: Tweaked fresnel approximation, metal shading, removed custom f0 support, better dielectric shading
- Underwater and cave fog coloration is more consistent
NO_COLOR
water option is truly colorless- Improved reflection screen-edge fade and view bobbing situation
- Improved performance of sky reflection
- Tweaked behavior of luminance bloom
Fixes
- Fix "leftover" sunlight color when the moon is out
(since v0.40-snapshot5)
- Fix sorting of particles and weather
(since v0.40-snapshot5 or older)
- Fix end portal rendering partially
(since v0.40-snapshot1)
- Fix sky and fog render behind water
(since v0.40-snapshot1 or older)
- Fix dark outline appearing around volumetric clouds
(since v0.20)
Lumi Lights v0.40-snapshot8
This snapshot is immediately followed by a hotfix (snapshot9). The full changelog will be included in the next release
Lumi Lights v0.40-snapshot10 - Shading patch
Changes
- Reverted metal shading to its previous state
- Removed odd specular highlight from ambient light
Lumi Lights v0.40-snapshot7 - Reflection patch 2 and more
New features
- Reflection oversampling option can help fill gaps in reflection with compromise of inaccuracy
Changes
- Limited reflection depth sampling for better accuracy
- Bloom now always applies to emissive materials
Fixes
- Fix SSR reflecting nearby object regardless of the reflected ray direction
- Fix PBR Ext not applying to -X faces
- Fix special vanilla rendering, such as charged creeper effect
Lumi Lights v0.40-snapshot6 - Reflection patch 1
Changes
- Reduce reflection distance fade out
- Temporarily disable reflection thickness limit