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I am the primary maintainer of MBINCompiler, a tool fundamental to the No Man's Sky modding community as well as NMSDK, a blender plugin for importing and exporting 3d models to and from the game.
I have been helping to develop these tools since quite soon after the release of the game.
I occasionally also try and work on other projects when I have time, but I mostly work on NMS modding.
Featured work
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monkeyman192/MBINCompiler
A tool for decompiling No Man's Sky .MBIN files to XML format
C# 252 -
monkeyman192/NMSDK
Custom Model importer for NMS
Python 30