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SpriteBuilder 1.2.0
These are the release notes for SpriteBuilder 1.2.0.
Implemented enhancement #501: Support Packages in SpriteBuilder.
- Packages give you greater control over how you can share SpriteBuilder content. It allows you to group resources together, and to export or import them as a single unit. This is great if you want to share elements in your game, either between your own projects, or with the SpriteBuilder community.
Implemented Package migration function and alert.
Fixed Github issue #770: User’s publish directory doesn't change even though user selects it in the projects settings menu
Refactored ProjectSettings and RMResource to remove ivars and @synthesize (@property is enough), use literal syntax.
Fixed Github issues #671 and #772: Allow for more sub-directories (now up to 500 allowed).
Decoupled PublishImageOperation from ResourceManagerUtil.
Removed dependency to AppDelegate.
Disabled auto publish from Xcode.
Code streamlining/simplifications in ResourceManagerPreviewView.m
Other fixes for ProjectSettings.
Fixed Github issue #714: Smart Sprite Sheet Generation Rotation/Trim (i.e. “image jitter”).
Added trimming option to smart sprite sheets
Fixed Github issue #736: Spritesheets are re-published after merely selecting them
Fixed Github issue #779: Sprite sheets are not always published (also fixes an issue where PNGs were not exported properly)
Widened TaskStatusWindow due to truncation issues.
Fixed Github issue #748: Zoom not working correctly in some CCB files.
Fixed Github issues #782 and #749: SpriteBuilder freezes on Cocos2D update.
Added semantic versioning for Cocos2D updater
Refactored Cocos2D updater to improve it in other ways.
Improved “Getting started with (Unit) Testing in SpriteBuilder” section of the wiki.
Fixed Github issue #688: BuildDistribution.sh - usage is misspelled in help.
Replaced SpriteBuilder icon.
Implemented minor changes to support Pro/Android functionality (still in closed beta).