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Pay-to-play

 T | i | c 
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 T | a | c 
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 T | o | e 

Created with reach

Added lasers:

Winning logic:

  • Double win occours when a player gets two sets of three-in-a-rows, and that player is awarded full wager.
  • When the game comes to a tie, a player wins thier opponent's expenditure and loses their own.

Eye candy and user-friendliness:

  • Player clicks on the chosen spot to move there.
  • Both board and pieces are images and have 3D-like perspective planes.
  • Images, rather than plain colors, are used as much as possible.
  • User-friendly terminology is used for deployer and attacher labeling.

Game modes:

  • Two different game modes are availible on the CLI version: Simulation mode and Live mode.

Long demo:https://drive.google.com/file/d/1zUQNY-pKecVXTB08a60T08BVPaghnFsY/view?usp=sharing

Short overview:https://drive.google.com/file/d/1NIC44kzJ1gUnx4urIP8Fk-iCT2NdPNGD/view?usp=sharing