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Respect prim writer ShouldPruneChildren when shading mode is useRegistry
Currently, there is no way to register a shader writer that handles all connected plugs to the shader. For example, the writer might handle file nodes connected to the shader, but useRegistry shading mode will invoke FileTextureWriter unconditionally. It will write out a UsdUVTexture shader, which useRegistry won't be able to connect to the shading network.
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