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FSEarthTiles

Requirements

  1. 32 or 64 bit Windows XP or greater.
  2. .Net Framework v4.0 or later. Download it here: https://dotnet.microsoft.com/download/dotnet-framework

Use at your own risk

This repository contains the source code. The program can be downloaded here: https://github.com/stackTom/FSEarthTiles/releases

FSEarthtiles (FSET) was originally created by HB-100. This repository contains the code to FSET 1.03B. The program has been updated, and support for automatic water masking has been added for FS9, FSX, and P3D, as well as support for creating imagery for MSFS2020. The program is now much faster as well. The ability to automatically create autogen data using ScenProc has also been added (only applicable to FS9, FSX, and P3D). Please see the tutorial for FS9, FSX, and P3D here: https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(FS2004,%20FSX,%20P3D).docx for instructions.

The tutorial for MSFS2020 can be found here: https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(MSFS2020).docx

This video shows an example of creating scenery with the program: https://www.youtube.com/watch?v=snd4Bp5cUR0

I would like to thank my beta testers, Harry Otter, Walter Almaraz Roca, Sean Galbraith (thanks also for providing web hosting!), John Cillis, and the other individuals who helped to beta test these improvements to make them as bug free as possible.

Also, credit to Harry Otter for the Default Scenproc Scripts!

Also, check out my Ortho4XP for FSX/P3D port to create sceneries for FSX and P3D as well: https://github.com/stackTom/Ortho4XP_FSX_P3D

Wishlist (TODOs)

  • Need to increase provider limit number for FSEarthTiles.ini providers
  • Implement rocks and 3steps blurring algorithms from Ortho4XP (sand has been implemented currently)
  • Add support for all Ortho4XP providers

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