Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix to work with p5 v1.10.0 #223

Merged
merged 1 commit into from
Sep 5, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
14 changes: 7 additions & 7 deletions package-lock.json

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
Expand Up @@ -90,7 +90,7 @@
"karma-sinon": "^1.0.5",
"mocha": "^10.2.0",
"openssl": "^2.0.0",
"p5": "~1.9.2",
"p5": "~1.10.0",
"parcel": "^2.6.2",
"sinon": "^7.5.0",
"standard-version": "^9.5.0",
Expand Down
1 change: 1 addition & 0 deletions src/app.js
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
import './p5xr/core/p5overrides';
import p5vr from './p5xr/p5vr/p5vr';
import p5ar from './p5xr/p5ar/p5ar';

Expand Down
45 changes: 45 additions & 0 deletions src/p5xr/core/p5overrides.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,45 @@
import { lineVert, lineFrag } from '../shaders/lineShader';
import compareVersions from '../utilities/versionComparator';

/**
* Override default p5 line shader to avoid issue in v1.10.0
* https://github.com/processing/p5.js/issues/7200
* @private
* @ignore
*/
const overrideLineVertShader = compareVersions(p5.VERSION, '1.10.0') >= 0;
if (overrideLineVertShader) {
console.log('p5.xr: overriding p5 v1.10.x line vert shader for v1.9.4');
p5.RendererGL.prototype._getLineShader = function () {
if (!this._customLineShader) {
this._customLineShader = new p5.Shader(
this,
this._webGL2CompatibilityPrefix('vert', 'mediump') + lineVert,
this._webGL2CompatibilityPrefix('frag', 'mediump') + lineFrag,
);
}

return this._customLineShader;
};
}

const overrideMatrixCopy = compareVersions(p5.VERSION, '1.9.2') >= 0;
if (overrideMatrixCopy) {
console.log(
'p5.xr: Overriding camera copy so linePerspective works with push pop',
);
const originalCopy = p5.Camera.prototype.copy;

p5.Camera.prototype.copy = function () {
const copiedCamera = originalCopy.call(this);
copiedCamera.useLinePerspective = this.useLinePerspective;
return copiedCamera;
};

const originalSet = p5.Camera.prototype.set;
p5.Camera.prototype.set = function (cam) {
originalSet.call(this, cam);
this.useLinePerspective = cam.useLinePerspective;
return this;
};
}
18 changes: 13 additions & 5 deletions src/p5xr/core/p5xr.js
Original file line number Diff line number Diff line change
Expand Up @@ -100,8 +100,13 @@ export default class p5xr {
*/
__setupSensibleXRDefaults() {
if (typeof linePerspective !== 'undefined') {
// Stroke weight of 1mm
strokeWeight(0.001);
if (linePerspective()) {
// Stroke weight of 1mm
console.log(
'p5xr: linePerspective is active, setting stroke width to 0.001',
);
strokeWeight(0.001);
}
}
}

Expand All @@ -112,7 +117,6 @@ export default class p5xr {
*/
__setupCanvas() {
createCanvas(windowWidth, windowHeight, WEBGL);
this.__setupSensibleXRDefaults();
p5.instance._setupDone = true;
}

Expand Down Expand Up @@ -216,10 +220,16 @@ export default class p5xr {
this.canvas = p5.instance.canvas;
this.canvas.style.visibility = 'visible';

p5.instance._renderer._curCamera.cameraType = 'custom';
p5.instance._renderer._curCamera.useLinePerspective = false;

if (typeof window.setup === 'function') {
window.setup();
p5.instance._millisStart = window.performance.now();
}

this.__setupSensibleXRDefaults();

const refSpaceRequest = this.isImmersive ? 'local' : 'viewer';
this.xrSession.requestReferenceSpace(refSpaceRequest).then((refSpace) => {
this.xrRefSpace = refSpace;
Expand All @@ -242,9 +252,7 @@ export default class p5xr {
* @ignore
*/
__onRequestSession() {
p5.instance._renderer._curCamera.cameraType = 'custom';
const refSpaceRequest = this.isImmersive ? 'local' : 'viewer';

this.gl = this.canvas.getContext(p5.instance.webglVersion);
this.gl
.makeXRCompatible()
Expand Down
52 changes: 36 additions & 16 deletions src/p5xr/core/p5xrViewer.js
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,11 @@ class p5xrViewer {
*/
set view(newView) {
this._view = newView;

// eslint-disable-next-line no-unused-expressions
p5.instance._renderer.uViewMatrix?.set(this._view.transform.inverse.matrix);

// has not effect in v1.10.0, but kept for older version
p5.instance._renderer.uMVMatrix.set(this._view.transform.inverse.matrix);
p5.instance._renderer.uPMatrix.set(this._view.projectionMatrix);
p5.instance._renderer._curCamera.cameraMatrix.set(
Expand Down Expand Up @@ -86,18 +91,21 @@ class p5xrViewer {

// transform ray origin to view space
const rayOriginCopy = ray.origin.copy();
ray.origin.x = initialMVMatrix[0] * rayOriginCopy.x
+ initialMVMatrix[1] * rayOriginCopy.y
+ initialMVMatrix[2] * rayOriginCopy.z
+ initialMVMatrix[3];
ray.origin.y = initialMVMatrix[4] * rayOriginCopy.x
+ initialMVMatrix[5] * rayOriginCopy.y
+ initialMVMatrix[6] * rayOriginCopy.z
+ initialMVMatrix[7];
ray.origin.z = initialMVMatrix[8] * rayOriginCopy.x
+ initialMVMatrix[9] * rayOriginCopy.y
+ initialMVMatrix[10] * rayOriginCopy.z
+ initialMVMatrix[11];
ray.origin.x =
initialMVMatrix[0] * rayOriginCopy.x +
initialMVMatrix[1] * rayOriginCopy.y +
initialMVMatrix[2] * rayOriginCopy.z +
initialMVMatrix[3];
ray.origin.y =
initialMVMatrix[4] * rayOriginCopy.x +
initialMVMatrix[5] * rayOriginCopy.y +
initialMVMatrix[6] * rayOriginCopy.z +
initialMVMatrix[7];
ray.origin.z =
initialMVMatrix[8] * rayOriginCopy.x +
initialMVMatrix[9] * rayOriginCopy.y +
initialMVMatrix[10] * rayOriginCopy.z +
initialMVMatrix[11];

// get ray direction from left eye
const leftDirection = new p5.Vector(screenX, screenY, -1);
Expand All @@ -108,8 +116,14 @@ class p5xrViewer {
leftPMatrixInverse = leftPMatrixInverse.mat4;

const leftDirectionCopy = leftDirection.copy();
leftDirection.x = leftPMatrixInverse[0] * leftDirectionCopy.x + leftPMatrixInverse[1] * leftDirectionCopy.y + leftPMatrixInverse[2] * leftDirectionCopy.z;
leftDirection.y = leftPMatrixInverse[4] * leftDirectionCopy.x + leftPMatrixInverse[5] * leftDirectionCopy.y + leftPMatrixInverse[6] * leftDirectionCopy.z;
leftDirection.x =
leftPMatrixInverse[0] * leftDirectionCopy.x +
leftPMatrixInverse[1] * leftDirectionCopy.y +
leftPMatrixInverse[2] * leftDirectionCopy.z;
leftDirection.y =
leftPMatrixInverse[4] * leftDirectionCopy.x +
leftPMatrixInverse[5] * leftDirectionCopy.y +
leftPMatrixInverse[6] * leftDirectionCopy.z;
leftDirection.normalize();

// get ray direction from right eye
Expand All @@ -121,8 +135,14 @@ class p5xrViewer {
rightPMatrixInverse = rightPMatrixInverse.mat4;

const rightDirectionCopy = rightDirection.copy();
rightDirection.x = rightPMatrixInverse[0] * rightDirectionCopy.x + rightPMatrixInverse[1] * rightDirectionCopy.y + rightPMatrixInverse[2] * rightDirectionCopy.z;
rightDirection.y = rightPMatrixInverse[4] * rightDirectionCopy.x + rightPMatrixInverse[5] * rightDirectionCopy.y + rightPMatrixInverse[6] * rightDirectionCopy.z;
rightDirection.x =
rightPMatrixInverse[0] * rightDirectionCopy.x +
rightPMatrixInverse[1] * rightDirectionCopy.y +
rightPMatrixInverse[2] * rightDirectionCopy.z;
rightDirection.y =
rightPMatrixInverse[4] * rightDirectionCopy.x +
rightPMatrixInverse[5] * rightDirectionCopy.y +
rightPMatrixInverse[6] * rightDirectionCopy.z;
rightDirection.normalize();

// combine both ray directions
Expand Down
Loading