MoonFonts is a Lua binding library for Sean Barrett's Bitmap fonts for C/C++ 3D programmers.
It runs on GNU/Linux and on Windows (MSYS2/MinGW) and requires Lua (>=5.3).
Author: Stefano Trettel
MIT/X11 license (same as Lua). See LICENSE.
See the Reference Manual.
Setup the build environment as described here, then:
$ git clone https://github.com/stetre/moonfonts
$ cd moonfonts
moonfonts$ make
moonfonts$ sudo make install
Compiling the code may take a few minutes because it includes all the fonts available at http://nothings.org/stb/font.
The example below loads a font and then prints the font data for the characters composing the string of text "Hello, World!".
Other examples can be found in the examples/ directory contained in the release package.
-- MoonFonts example: hello.lua
fonts = require('moonfonts')
fontname = 'consolas_24_latin1'
text = "Hello, World!"
-- Load the font:
font = fonts.load(fontname)
assert(font, "font not available")
-- Print some font information:
print("Font name: "..font.name)
print("No. of characters: "..font.num_chars)
print("Size of pixels data: "..#font.pixels.." (".. font.width.."x"..font.height..")")
assert(#font.pixels == font.width*font.height)
print("Line spacing: ".. font.line_spacing)
-- Given a text string, print the font data for the characters it is composed of:
print("Font data for the characters composing the text '".. text .."':")
for _, codepoint in utf8.codes(text) do
local c = font.fontchar[codepoint]
assert(codepoint == c.codepoint)
print(string.format(
"'%s' (%u): x0=%d, x1=%d, y0=%d, y1=%d s0=%.2f s1=%.2f, t0=%.2f, t1=%.2f advance=%d",
utf8.char(codepoint), codepoint, c.x0, c.x1, c.y0, c.y1, c.s0, c.s1, c.t0, c.t1, c.advance))
end
The script can be executed at the shell prompt with the standard Lua interpreter:
$ lua hello.lua