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prevent buckling of flockcritters (#152)
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FlameArrow57 authored Apr 12, 2022
1 parent dcff1a6 commit 4df4c9e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/obj/stool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@
return ..()

proc/can_buckle(var/mob/living/to_buckle, var/mob/user)
if (!istype(to_buckle) || isintangible(to_buckle)) //no buckling AI-eyes
if (!istype(to_buckle) || isintangible(to_buckle) || isflock(to_buckle)) //no buckling AI-eyes
return FALSE
if (!ticker)
boutput(user, "You can't buckle anyone in before the game starts.")
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