Skip to content
This repository has been archived by the owner on May 30, 2022. It is now read-only.

Prevent buckling of Flockdrones and Flockbits #152

Merged
merged 1 commit into from
Apr 12, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion code/obj/stool.dm
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@
return ..()

proc/can_buckle(var/mob/living/to_buckle, var/mob/user)
if (!istype(to_buckle) || isintangible(to_buckle)) //no buckling AI-eyes
if (!istype(to_buckle) || isintangible(to_buckle) || isflock(to_buckle)) //no buckling AI-eyes
return FALSE
if (!ticker)
boutput(user, "You can't buckle anyone in before the game starts.")
Expand Down