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renames for files according to coding style: src/libs/location/*
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q4a authored and espkk committed Jan 6, 2022
1 parent f5a3b57 commit ead0fdd
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Showing 65 changed files with 82 additions and 82 deletions.
2 changes: 1 addition & 1 deletion src/libs/Common/include/model.h
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#pragma once

#include "Animation.h"
#include "animation.h"
#include "matrix.h"
#include "geos.h"
#include "object.h"
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2 changes: 1 addition & 1 deletion src/libs/animals/src/TButterflies.h
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#pragma once

#include "AnimalsDefines.h"
#include "Animation.h"
#include "animation.h"
#include "iv_buffer_manager.h"
#include "matrix.h"
#include "TButterfly.h"
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2 changes: 1 addition & 1 deletion src/libs/animation/src/ActionInfo.h
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#pragma once

#include "Animation.h"
#include "animation.h"
#include "Bone.h"
#include <string>
#include <unordered_map>
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2 changes: 1 addition & 1 deletion src/libs/animation/src/ActionPlayerImp.h
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#pragma once

#include "Animation.h"
#include "animation.h"

class AnimationImp;
class ActionInfo;
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2 changes: 1 addition & 1 deletion src/libs/animation/src/AnimationImp.h
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#pragma once

#include "ActionPlayerImp.h"
#include "Animation.h"
#include "animation.h"
#include "AnimationInfo.h"
#include "AnimationTimerImp.h"

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2 changes: 1 addition & 1 deletion src/libs/animation/src/AnimationServiceImp.h
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#pragma once

#include "Animation.h"
#include "animation.h"
#include "AnimationInfo.h"
#include "vmodule_api.h"

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2 changes: 1 addition & 1 deletion src/libs/animation/src/AnimationTimerImp.h
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#pragma once

#include "Animation.h"
#include "animation.h"

#define ANITM_PLAYERSMAX ((ANI_MAX_ACTIONS + 31) >> 5)

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2 changes: 1 addition & 1 deletion src/libs/battle_interface/src/ItemEntity/itementity.h
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#pragma once

#include "../bi_defines.h"
#include "Animation.h"
#include "animation.h"
#include "vparticle_system.h"
#include <string>

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2 changes: 1 addition & 1 deletion src/libs/location/src/Blood.cpp
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#include "Blood.h"
#include "blood.h"
#include "character.h"
#include "defines.h"

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4 changes: 2 additions & 2 deletions src/libs/location/src/Character.cpp
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//============================================================================================

#include "character.h"
#include "CharactersGroups.h"
#include "Lights.h"
#include "characters_groups.h"
#include "lights.h"

#include "VSoundService.h"
#include "defines.h"
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2 changes: 1 addition & 1 deletion src/libs/location/src/Fader.cpp
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//
//============================================================================================

#include "Fader.h"
#include "fader.h"
#include "core.h"
#include "entity.h"
#include "shared/messages.h"
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2 changes: 1 addition & 1 deletion src/libs/location/src/Grass.cpp
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//
//============================================================================================

#include "Grass.h"
#include "grass.h"

#include "core.h"

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2 changes: 1 addition & 1 deletion src/libs/location/src/Grass.h
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#pragma once

#include "Supervisor.h"
#include "supervisor.h"
#include "dx9render.h"
#include "grs.h"
#include "vmodule_api.h"
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2 changes: 1 addition & 1 deletion src/libs/location/src/Lights.cpp
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//
//============================================================================================

#include "Lights.h"
#include "lights.h"

// ============================================================================================
// Construction, destruction
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2 changes: 1 addition & 1 deletion src/libs/location/src/Lizard.cpp
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//
//============================================================================================

#include "Lizard.h"
#include "lizard.h"

Lizard::Lizard()
{
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2 changes: 1 addition & 1 deletion src/libs/location/src/Lizard.h
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#pragma once

#include "LocLife.h"
#include "loc_life.h"

class Lizard : public LocLife
{
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2 changes: 1 addition & 1 deletion src/libs/location/src/Lizards.cpp
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//
//============================================================================================

#include "Lizards.h"
#include "lizards.h"
#include "entity.h"
#include "core.h"

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2 changes: 1 addition & 1 deletion src/libs/location/src/Lizards.h
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#include "dx9render.h"
#include "vmodule_api.h"

#include "Lizard.h"
#include "lizard.h"

class Lizards : public Entity
{
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4 changes: 2 additions & 2 deletions src/libs/location/src/Location.cpp
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#include "core.h"

#include "character.h"
#include "Grass.h"
#include "Lights.h"
#include "grass.h"
#include "lights.h"

#include "CVector4.h"
#include "defines.h"
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8 changes: 4 additions & 4 deletions src/libs/location/src/Location.h
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#include "vmodule_api.h"
#include <cstdint>

#include "LocatorArray.h"
#include "ModelArray.h"
#include "PtcData.h"
#include "Supervisor.h"
#include "locator_array.h"
#include "model_array.h"
#include "ptc_data.h"
#include "supervisor.h"

class MODEL;
class Lights;
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4 changes: 2 additions & 2 deletions src/libs/location/src/Player.cpp
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//
//============================================================================================

#include "Player.h"
#include "player.h"

#include "location.h"
#include "LocationCamera.h"
#include "location_camera.h"
#include "collide.h"
#include "shared/messages.h"

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2 changes: 1 addition & 1 deletion src/libs/location/src/Player.h
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#pragma once

#include "NPCharacter.h"
#include "np_character.h"

class LocationCamera;

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4 changes: 2 additions & 2 deletions src/libs/location/src/Supervisor.cpp
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//
//============================================================================================

#include "Supervisor.h"
#include "supervisor.h"
#include "character.h"
#include "entity.h"
#include "LocatorArray.h"
#include "locator_array.h"
#include "core.h"

// ============================================================================================
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//
//============================================================================================

#include "CameraFollow.h"
#include "camera_follow.h"
#include "character.h"
#include "LocationCamera.h"
#include "location_camera.h"

//============================================================================================

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//
//============================================================================================

#include "CharacterAnimationKipper.h"
#include "character_animation_kipper.h"
#include "entity.h"
#include "core.h"
#include "dx9render.h"
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#pragma once

#include "Animation.h"
#include "animation.h"
#include "entity.h"
#include "vmodule_api.h"

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//
//============================================================================================

#include "CharactersGroups.h"
#include "NPCharacter.h"
#include "characters_groups.h"
#include "np_character.h"
#include "storm_assert.h"

#define CGS_LOOK 15.0f
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// LocCrab
//============================================================================================

#include "LocCrab.h"
#include "loc_crab.h"

//============================================================================================

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#pragma once

#include "LocLife.h"
#include "loc_life.h"

class LocCrab : public LocLife
{
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// LocCrabs
//============================================================================================

#include "LocCrabs.h"
#include "loc_crabs.h"
#include "entity.h"
#include "core.h"

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#include "dx9render.h"
#include "vmodule_api.h"

#include "LocCrab.h"
#include "loc_crab.h"

class LocCrabs : public Entity
{
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//
//============================================================================================

#include "LocEagle.h"
#include "loc_eagle.h"
#include "entity.h"
#include "location.h"
#include "core.h"
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//
//============================================================================================

#include "LocLife.h"
#include "loc_life.h"
#include "character.h"
#include "entity.h"
#include "location.h"
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#pragma once

#include "Animation.h"
#include "animation.h"
#include "entity.h"

class Location;
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//
//============================================================================================

#include "LocRat.h"
#include "loc_rat.h"

//============================================================================================

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#pragma once

#include "LocLife.h"
#include "loc_life.h"

class LocRat : public LocLife
{
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//
//============================================================================================

#include "LocRats.h"
#include "loc_rats.h"
#include "entity.h"
#include "core.h"

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#include "dx9render.h"
#include "vmodule_api.h"

#include "LocRat.h"
#include "loc_rat.h"

class LocRats : public Entity
{
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//
//============================================================================================

#include "LocationCamera.h"
#include "location_camera.h"

#include "core.h"

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#pragma once

#include "matrix.h"
#include "PathTracks.h"
#include "path_tracks.h"
#include "dx9render.h"
#include "vmodule_api.h"
#include <string>
#include <vector>

#include "CameraFollow.h"
#include "camera_follow.h"

class MODEL;
class Character;
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//
//============================================================================================

#include "LocationEffects.h"
#include "location_effects.h"
#include "core.h"
#include "dx9render.h"

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