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I am quite confused as all what I found online about this issue claims that it is related to ad handling (firebase/flutterfire#2123 flutter/flutter#67420 https://stackoverflow.com/questions/60299236/eglcodeccommon-setvertexarrayobject-set-vao-debug-message )
StreetComplete has no ads and this log is not appearing in device syslog while testing on device. Log itself claim to come from SC.
Flood rate is obnoxious (note timestamps below, everything except first and last entry is from milisecond 2020-10-21 21:37:43.819
2020-10-21 21:37:43.819
Any idea what may be causing this?
2020-10-21 21:37:43.737 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 4 7 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 2 (2) 4 9 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 3 (3) 4 11 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 4 (4) 4 13 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 5 (5) 4 15 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 5 (5) 4 15 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 6 (6) 4 17 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 6 (6) 4 17 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 7 (7) 4 19 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 7 (7) 4 19 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 4 21 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 8 (8) 4 21 2020-10-21 21:37:43.819 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 0 (0) 4 2 2020-10-21 21:37:43.843 7274-7337/de.westnordost.streetcomplete.debug D/eglCodecCommon: setVertexArrayObject: set vao to 1 (1) 4 7
The text was updated successfully, but these errors were encountered:
fix #1305 (comment)
a439af6
My next step is to install Android Studio on Windows and run emulator there.
Sorry, something went wrong.
This is OpenGL, so an issue for tangram-es.
OK, so an upstream issue. I need anyway to check is it replicating on Windows (or maybe simply emulating different Android version will be enough...)
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I am quite confused as all what I found online about this issue claims that it is related to ad handling (firebase/flutterfire#2123 flutter/flutter#67420 https://stackoverflow.com/questions/60299236/eglcodeccommon-setvertexarrayobject-set-vao-debug-message )
StreetComplete has no ads and this log is not appearing in device syslog while testing on device. Log itself claim to come from SC.
Flood rate is obnoxious (note timestamps below, everything except first and last entry is from milisecond
2020-10-21 21:37:43.819
Any idea what may be causing this?
The text was updated successfully, but these errors were encountered: