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Level quest asked for place where level is already shown #3529
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Any reason not to exclude quests with StreetComplete/app/src/main/java/de/westnordost/streetcomplete/quests/level/AddLevel.kt Lines 34 to 38 in d52f0ad
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Both Consider a mall that has the following levels: "P1", "P2", "Gf1", "Gf2", "1", "2". A shop on level "1" ( |
Though in such case "on level ..." text likely should be modified. |
"on level Gf2" makes perfect sense though. |
Maybe this can be mitigated by using different words in the quest title and the location label? Using "floor" in the location label might be misleading though, as the StreetComplete/app/src/main/java/de/westnordost/streetcomplete/quests/LocationLabel.kt Lines 16 to 19 in 0857679
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Use a different word depending on which tag is shown? |
And which words would be hte right words to use? |
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To me the current wording could be improved, when I saw it today I was even more confused why I couldn't enter letters. Regardless if it asks what floor/level I would expect to answer "G" if the lift button says "G". I'm surprised you didn't go with my suggestion at #1487 (comment)
Both If this quest is strictly asking about quest title: "What level number is X on?" |
Just to be clear, I was talking about the hints, not the quest title.
…On November 24, 2021 12:08:05 PM UTC, Andrew Harvey ***@***.***> wrote:
To me the current wording could be improved, when I saw it today I was even more confused why I couldn't enter letters.
Regardless if it asks what floor/level I would expect to answer "G" if the lift button says "G".
I'm surprised you didn't go with my suggestion at #1487 (comment)
> We should ask for level:ref which is directly surveyable where lift/wayfinding signage exists to label floor numbers/codes. So you could ask, Which signposted level number or reference is X on?
Both `level` and `level:ref` are important but for different reasons, `level` is important for making indoor maps, `level:ref` is important for helping people find the place.
If this quest is strictly asking about `level` and not` level:ref` then perhaps using:
quest title: "What level number is X on?"
a hint text "With 0 being ground level, and counting up for each level. Not necessarily the signposted number or letter of this floor".
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This was the initial plan and also the initial implementation. But I noticed that With StreetComplete's new feature to show surrounding shops etc. on the same level, all prerequisites are there to be able to properly record the shop's
sounds reasonable
Last time I checked, for many malls in the US and in Russia, the numerical index starts with 1. This is not considered a tagging mistake, what counts is the order, not at which index the |
True for rendering indoor maps, but for navigation
After re-reading https://wiki.openstreetmap.org/wiki/Key:level I see the wiki agrees here. In this case won't the mapper need to see how other POIs are tagged within the same building? |
Yes, but the app shows this data. |
They do. Is it not working for you? |
When I select a level quest icon, it hides all other icons and just asks what level is it on. |
Another issue is for features which span multiple levels, the keyboard won't let me enter a |
And if you press + or -? |
Ah I see, I never thought to press those buttons. |
:-| |
Yeah or maybe it's just me and not an issue for others. And maybe change the wording to "On which level number is" so it's clear I can only enter a number and not LG/G (commonly values for lower ground level or ground level as posted on wayfinding signs/lift buttons), because otherwise users could get very frustrated with the app when it won't let them enter characters. Thinking about this quest some more how about if you could enter letters, and it detects that if you enter a character(s) then ask which number this level corresponds to? So tag the character(s) as |
I implemented smichel's suggestion to use a different wording for |
The new (v38.0-beta1) level quest is shown for https://www.openstreetmap.org/node/1691939108, but at the same time a text "on level 6" is displayed.
This appears to be caused by the level quest only caring about the
level
tag, while the "on level ..." text also checksaddr:floor
Not sure what to do here, but asking for a level while showing the answer looks really bad (and makes answering look like a waste of time).
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