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when POI and note have the same positon: Hide notes to make nodes editable #4687
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Notes block everything within a (very) short distance. |
I can confirm that experience. The referenced issue quotes: "that must be solved first (outside of the app)". |
If you are certain that you can solve the note via StreetComplete, you can close the note (and download the area around that note again in SC), editing will be unlocked. |
The steps you are mentioning take too much time (switch app, close note, switch back to SC, download data again) - so much, that i am not going to do this. |
No, you can't |
True, OsmAnd is slow on first load (but if you run it in background e.g. for track recording / navigation, switching to is very fast). I usually just doubleclick the square android navigation icon and I'm in OsmAnd in less than a second. If you prefer other editor that can close notes @Strubbl , EveryDoor and OSMBugs load much faster when doing cold start in my experience. |
@westnordost is it worth allowing notes to be overridden in a few cases now, particularly with overlays? There are now lots of ways you can fix a lot of reasonably complicated notes, e.g. moving a node a bit, or changing the shop type or making it vacant, the only thing actually stopping you is that SC doesn't let you because the note is present! |
This would help me a lot, e.g. in Munich, where i opened several hundreds of notes for shops, because the shop websites were not available anymore. With notes it is easier to find the needle in the haystack of shops, which might be outdated. And it is a pity, that i cannot fix the issue right in front of the new or vacant shop (except of course via closing the note anyhow complicated with another app). I dream of a big button (big like the zoom buttons) to temporarily hide the note quests for e.g. 10 seconds. Or a hide/unhide notes functionality via this button. Or i whish for the notes quests to be able to disable them manually via the quests settings. Or i whish for the possibility to close the note within StreetComplete. |
@peternewman I don't see how this could work. It remains the case that not all notes can be solved via StreetComplete, and it will never be the case. So, how should the "in a few cases now" work? |
@Strubbl StreetComplete Expert Edition fork at least has that possibility - to disable notes quest same as any other quest (something I too find very useful, but which was rejected for mainline SC - see #3532)
EE fork also has a quick button on main screen to (among other things) switch presets (and since you can disable Notes per-preset, you can more quickly switch notes on/off with it)
I don't know how internal architecture might complicate viability of this, but how I would expect Overlay to work (as they are purportedly intended for little more advanced users) is that Overlays (unlike Quests) would not be blocked by existing Note (i.e. if user wants to change something in Overlay, let them, even if some user which left a note via Quest did not).
Proposal: Overlay would "work in all cases", as "Does a note exist?" check would not be used in Overlay (but only in Quests). That does not mean that user could fix 100% of the cases using Overlay (which we agree they can't), just that they should be able to try to do so if they feel inclined. |
This sounds like a good approach. With overlays i can also fix e.g. existing sidewalk tagging if it is slightly wrong - even when there is no open quest about this anymore due to the existing tagging. Additionally, a note does not block the entire way and thus it can be worked around the note if there would be one. |
Are you forgetting that also in overlays you can leave a note instead? If you leave a note in the overlay, you surely want to see the note again when you again tap on the road. Otherwise it will lead to users leaving multiple notes for the same road because they forgot that they already left one or are confused that it doesn't show up |
Yes. Sorry. |
Perhaps the note could be shown when road is tapped, but the user still given the choice if the want to proceed with overlay changes or aborting? (e.g. change Note dialog buttons from single |
I cannot solve notes by editing. In OSM there are a lot of notes which are on the same position as a POI. With StreetComplete it is not possible to edit these POIs in order to fix the note.
How to Reproduce
Expected Behavior
If i select the POI node it opens the node for editing.
(Also i cannot disable the notes quest, which might have worked around this issue.)
Versions affected
v50
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