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Rollback file rename for SEO purposes
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Eideren committed Dec 13, 2024
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12 changes: 6 additions & 6 deletions en/manual/physics/collidables.md
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Expand Up @@ -7,9 +7,9 @@ To use physics in your project, add a **Collidables** component to an entity.

Collidables define the type of physics objects. There are three types:

* [Static collidable](static-collidable.md): Objects that don't move (terrain, ..)
* [Body collidable](body-collidable.md): Moving objects, affected by gravity and collisions or Kinematics
* [Character collidable](character-collidable.md): Colliders for basic characters (such as players, annimals, npcs, ..)
* [Static collidable](static-colliders.md): Objects that don't move (terrain, ..)
* [Body collidable](rigid-bodies.md): Moving objects, affected by gravity and collisions or Kinematics
* [Character collidable](characters.md): Colliders for basic characters (such as players, annimals, npcs, ..)

You can also:

Expand Down Expand Up @@ -95,8 +95,8 @@ The script binds the collider shape visibility to **Left Shift + Left Ctrl + P**
## See also

* [Configuration](configuration.md)
* [Static collidable](static-collidable.md)
* [Body collidable](body-collidable.md)
* [Character collidable](character-collidable.md)
* [Static collidable](static-colliders.md)
* [Body collidable](rigid-bodies.md)
* [Character collidable](characters.md)
* [Colliders](colliders.md)
* [Physics tutorials](tutorials.md)
6 changes: 3 additions & 3 deletions en/manual/physics/index.md
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Expand Up @@ -12,9 +12,9 @@ This section explains how physics components work, how to add them to your proje

* [Configuration](configuration.md): Manage simulations and all global parameters
* [Collidables](collidables.md): Let's define our object type
* [Static collidable](static-collidable.md): Objects that don't move (terrain, ..)
* [Body collidable](body-collidable.md): Moving objects, affected by gravity and collisions or Kinematics
* [Character collidable](character-collidable.md): Colliders for basic characters (such as players, annimals, npcs, ..)
* [Static collidable](static-colliders.md): Objects that don't move (terrain, ..)
* [Body collidable](rigid-bodies.md): Moving objects, affected by gravity and collisions or Kinematics
* [Character collidable](characters.md): Colliders for basic characters (such as players, annimals, npcs, ..)
* [Colliders](colliders.md): Define the geometric shape of yours collidable components
* [Triggers](triggers.md): Use triggers to detect passing objects
* [Constraints](constraints.md): Create appealing and realistic physics
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