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Fix sample projects, remove unused properties
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Jklawreszuk committed Apr 1, 2024
1 parent 4a263c4 commit b6411b0
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Showing 67 changed files with 63 additions and 874 deletions.
2 changes: 1 addition & 1 deletion build/Stride.Launcher.Build.props
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Expand Up @@ -6,6 +6,6 @@
<!-- Defines the platform used by Stride - Values are Windows/Android/iOS...etc. -->
<StridePlatform Condition=" '$(StridePlatform)' == '' ">Windows</StridePlatform>

<StrideEditorTargetFrameworks>net8.0-windows7.0</StrideEditorTargetFrameworks>
<StrideEditorTargetFrameworks>net8.0-windows</StrideEditorTargetFrameworks>
</PropertyGroup>
</Project>
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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SimpleAudio</RootNamespace>
</PropertyGroup>
<ItemGroup>
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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SimpleAudio</RootNamespace>
Expand All @@ -11,48 +11,6 @@
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\SimpleAudio.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SimpleAudio.Game\SimpleAudio.Game.csproj" />
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2 changes: 1 addition & 1 deletion samples/Games/JumpyJet/JumpyJet.Game/JumpyJet.Game.csproj
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>JumpyJet</RootNamespace>
</PropertyGroup>
<ItemGroup>
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44 changes: 1 addition & 43 deletions samples/Games/JumpyJet/JumpyJet.Windows/JumpyJet.Windows.csproj
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>JumpyJet</RootNamespace>
Expand All @@ -11,48 +11,6 @@
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\JumpyJet.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\JumpyJet.Game\JumpyJet.Game.csproj" />
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@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>SpaceEscape</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SpaceEscape</RootNamespace>
Expand All @@ -11,48 +11,6 @@
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\SpaceEscape.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SpaceEscape.Game\SpaceEscape.Game.csproj" />
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>AnimatedModel</RootNamespace>
</PropertyGroup>
<ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>AnimatedModel</RootNamespace>
Expand All @@ -11,49 +11,7 @@
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\AnimatedModel.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\AnimatedModel.Game\AnimatedModel.Game.csproj" />
</ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>CustomEffect</RootNamespace>
</PropertyGroup>
<ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-windows7.0</TargetFramework>
<TargetFramework>net8.0-windows</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>CustomEffect</RootNamespace>
Expand All @@ -11,49 +11,7 @@
<StrideCurrentPackagePath>$(MSBuildThisFileDirectory)..\CustomEffect.sdpkg</StrideCurrentPackagePath>
<StrideProjectType>Executable</StrideProjectType>
<StridePlatform>Windows</StridePlatform>
<StrideBuildProfile>Windows</StrideBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;STRIDE_PLATFORM_WINDOWS;STRIDE_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\CustomEffect.Game\CustomEffect.Game.csproj" />
</ItemGroup>
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Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>MaterialShader</RootNamespace>
</PropertyGroup>
<ItemGroup>
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