-
-
Notifications
You must be signed in to change notification settings - Fork 970
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Android Asset Compiler InvalidOperationException "Image size different than expected." GraphicsProfile.Level_10_0 and above doesn't compile. #1600
Comments
Does anyone understand the Asset Compiler? What is those asserts are about? I tried disabling them to see what happens. This is what happened:
|
I figured a workaround, sort of. ETC2_RGB_SRgb is enabled at opengl level >10.0. Android boots up if I lower to 9.3 in GameSettings.sdgamesettings
However, now I cannot use most of my materials. |
Stride.Core.Serialization.Contents.ContentManagerException: 'Unexpected exception while loading asset [GameSettings]. Reason: TypeInitialization_Type, Stride.Core.LZ4.LZ4Codec. Check inner-exception for details.
|
The
Any rendering guru that know what the correct format(s) should be? EDIT: Should be fixed as per #1898 |
Release Type: GitHub
Version: git branch main
Platform(s): Android
Describe the bug
Asset compiler does not compile textures.
StrideTexLibrary.Export Throws InvalidOperationException and here.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Build to succeed
Screenshots
![AssetCompiler](https://user-images.githubusercontent.com/5236113/216765949-81bb6d3b-d078-4292-b5bc-064a90ec4f54.png)
Log and callstacks
The text was updated successfully, but these errors were encountered: