Stream Deck SDK for Python plugins, easy to learn, fast to code
A Python library for developing plugins for the Elgato Stream Deck. This library simplifies the process of creating Stream Deck plugins by providing classes and methods to handle WebSocket communication, event registration, and command sending.
This library differs from the official Stream Deck TypeScript SDK, as it aims to be more Pythonic, adhering to current Python conventions and trends. The goal is to make plugin development as simple and intuitive as possible for Python developers. Inspired by libraries like FastAPI, this project aims to provide a clear, concise, and developer-friendly experience for Python Stream Deck plugin development.
-
WebSocket Abstraction: WebSocket communication is abstracted away, so users don't need to handle WebSocket connections directly.
-
Event Hooks: Users simply define actions and their hooks that get automatically routed and called every time the Stream Deck sends the appropriate event. No need to subclass abstract Action classes.
-
Event Models: Events received from the Stream Deck are fully modeled and typed using Pydantic, allowing for validation and making them easier to work with and develop against.
-
PluginManager: Orchestrates action lifecycle, event-routing, and context-gathering behind the scenes.
-
CLI Tool: Quickly create new plugins projects from a template and package them to use on your Stream Deck using the Python sdk cli tool.
You can install the library via pip:
pip install streamdeck-plugin-sdk
This guide will help you set up your first Stream Deck plugin using the library.
- Python 3.8 or higher
- Stream Deck software installed
- A valid
manifest.json
file for your plugin
The SDK provides two types of actions: Action
and GlobalAction
. Each represents functionality with different scopes in your plugin, determining how events are handled.
An Action
handles events that are specifically associated with it based on event metadata. When the Stream Deck sends an event, the action's handlers only run if the event metadata indicates it was triggered by or is intended for that specific action instance.
from streamdeck import Action
# Create an action with a unique UUID (from your manifest.json)
my_action = Action(uuid="com.example.myplugin.myaction")
A GlobalAction
runs its event handlers for all events of a given type, regardless of which action the events were originally intended for. Unlike regular Actions which only process events specifically targeted at their UUID, GlobalActions handle events meant for any action in the plugin, making them useful for implementing plugin-wide behaviors or monitoring.
from streamdeck import GlobalAction
# Create a global action
my_global_action = GlobalAction()
Choose GlobalAction
when you want to handle events at the plugin-scope (i.e. globally) without filtering by action, and Action
when you need to process events specific to particular actions.
Note that an action with its UUID still needs to be defined in the manifest.json. Global Actions are an abstract component unique to this library — the global behavior is not how the Stream Deck software itself handles registering actions and publishing events.
Use the .on()
method to register event handlers for specific events.
@my_action.on("keyDown")
def handle_key_down(event_data):
print("Key Down event received:", event_data)
@my_action.on("willAppear")
def handle_will_appear(event_data):
print("Will Appear event received:", event_data)
!!!INFO Handlers for action-specific events are dispatched only if the event is triggered by the associated action, ensuring isolation and predictability. For other types of events that are not associated with a specific action, handlers are dispatched without such restrictions.
Handlers can optionally include a command_sender
parameter to access Stream Deck command sending capabilities.
@my_action.on("willAppear")
def handle_will_appear(event_data, command_sender: StreamDeckCommandSender):
# Use command_sender to interact with Stream Deck
command_sender.set_title(context=event_data.context, title="Hello!")
command_sender.set_state(context=event_data.context, state=0)
The command_sender
parameter is optional. If included in the handler's signature, the SDK automatically injects a StreamDeckCommandSender
instance that can be used to send commands back to the Stream Deck (like setting titles, states, or images).
For convenience, a logger is configured with the same name as the last part of the Action's UUID, so you can simply call logging.getLogger() with the appropriate name to get the already-configured logger that writes to a rotating file. The log file is located in the Stream Deck user log directory.
When creating actions in your plugin, you can configure logging using the logger name that matches the last part of your Action's UUID. For example, consider the following code:
import logging
from streamdeck import Action
logger = logging.getLogger("myaction")
my_action = Action(uuid="com.example.mytestplugin.myaction")
Here, the logger name "myaction" matches the last part of the UUID passed in to instantiate the Action ("com.strohganoff.mytestplugin.myaction").
Loggers can also be easily configured using provided utility functions, allowing for flexibility. If custom logging configurations are prefered over the automatic method shown above, you can use the following functions:
configure_streamdeck_logger
: Configures a logger for the Stream Deck plugin with a rotating file handler that writes logs to a centralized location.
configure_local_logger
: Configures a logger for a Stream Deck plugin that writes logs to a local data directory, allowing for plugin-specific logging.
These functions can be used to set up the logging behavior you desire, depending on whether you want the logs to be centralized or specific to each plugin.
For example:
import logging
from streamdeck.utils.logging import configure_streamdeck_logger
configure_streamdeck_logger(name="myaction", plugin_uuid="com.example.mytestplugin")
logger = logging.getLogger("myaction")
Using the above code, you can ensure that logs from your action are properly collected and managed, helping you debug and monitor the behavior of your Stream Deck plugins.
Once the plugin's actions and their handlers have been defined, very little else is needed to get this code running. With this library installed, the streamdeck CLI command will handle the setup, loading of action scripts, and running of the plugin automatically, making it much easier to manage.
The following commands are required, which are the same as the Stream Deck software passes in when running a plugin:
-
-port
: The port number assigned by the Stream Deck. -
-pluginUUID
: Your plugin's unique identifier, provided by the Stream Deck. -
-registerEvent
: The event used to register your plugin. -
-info
: Additional information (formatted as json) about the plugin environment, as provided by the Stream Deck software.
There are also two additional options for specifying action scripts to load. Note that you can't use both of these options together, and the Stream Deck software doesn't pass in these options.
-
Plugin Directory: Pass the directory containing the plugin files as a positional argument:
streamdeck myplugin_dir/
This will read the pyproject.toml file inside the directory to locate the action scripts. If this is not passed in, then the library looks in the current working directory for a pyproject.toml file.
-
Action Scripts Directly: Alternatively, pass the script paths directly using the
--action-scripts
option:streamdeck --action-scripts actions1.py actions2.py
In addition to these, there is an additional option to use debug mode, which is discussed below.
The SDK supports remote debugging capabilities, allowing you to attach a debugger after the plugin has started. This is particularly useful since Stream Deck plugins run as separate processes.
To enable debug mode, pass in the option --debug {debug port number}
, which tells the plugin to wait for a debugger to attach on that port number.
streamdeck --debug 5675
When running in debug mode, the plugin will pause for 10 seconds after initialization, giving you time to attach your debugger. You'll see a message in the logs indicating that the plugin is waiting for a debugger to attach.
NOTE: If things get messy, and you have a prior instance already listening to that port, you should kill the process with something like the following command:
kill $(lsof -t -i:$DEBUG_PORT)
- Create a launch configuration in
.vscode/launch.json
:
{
"version": "0.2.0",
"configurations": [
{
"name": "Python: Attach to Stream Deck Plugin",
"type": "debugpy",
"request": "attach",
"connect": {
"host": "localhost",
"port": 5678
}
"pathMappings": [
{
"localRoot": "${workspaceFolder}",
"remoteRoot": "."
}
],
"justMyCode": false,
}
]
}
- Start your plugin with debugging enabled
- When you see the "waiting for debugger" message, use VS Code's Run and Debug view to attach using the configuration above
- Set breakpoints and debug as normal
To configure your plugin to use the streamdeck CLI, add a tool.streamdeck section to your pyproject.toml with a list variable for action_scripts that should contain paths to all the action scripts you want the plugin to load.
Below is an example of the pyproject.toml configuration and how to run the plugin:
# pyproject.toml
[tools.streamdeck]
action_scripts = [
"actions1.py",
"actions2.py",
]
Below is a complete example that creates a plugin with a single action. The action handles the keyDown
and applicationDidLaunch
event and simply prints a statement that an event occurred.
# main.py
import logging
from streamdeck import Action, GlobalAction, PluginManager, events
logger = logging.getLogger("myaction")
# Define your action
my_action = Action(uuid="com.example.myplugin.myaction")
# Define your global action
my_global_action = GlobalAction()
# Register event handlers for regular action
@my_action.on("applicationDidLaunch")
def handle_application_did_launch(event_data: events.ApplicationDidLaunch):
logger.debug("Application Did Launch event recieved:", event_data)
@my_action.on("keyDown")
def handle_key_down(event_data: events.KeyDown):
logger.debug("Key Down event received:", event_data)
# Register event handlers for global action
@my_global_action.on("keyDown")
def handle_global_key_down(event_data: events.KeyDown):
logger.debug("Global Key Down event received:", event_data)
# pyproject.toml
[tools.streamdeck]
action_scripts = [
"main.py",
]
And a command like the following is called by the Stream Deck software:
streamdeck -port 28196 -pluginUUID 63831042F4048F072B096732E0385245 -registerEvent registerPlugin -info '{"application": {...}, "plugin": {"uuid": "my-plugin-name", "version": "1.1.3"}, ...}'
The SDK allows you to create custom event listeners and events by extending the EventListener
and EventBase
classes. This is useful when you need to monitor data from external applications and perform specific actions in response to changes or alerts.
To create a custom event listener:
- Create new event model that inherits from
EventBase
. - Create a new class that inherits from
EventListener
. a. Implement the requiredlisten
andstop
methods. Thelisten
method should yield results as a json string that matches the new event model. b. List the new event classes in theevent_models
class variable of the newEventListener
class. - Configure your plugin in its
pyproject.toml
file to use your custom listener.
# custom_listener.py
from collections.abc import Generator
from typing import ClassVar, Literal
from streamdeck.event_listener import EventListener
from streamdeck.models.events import EventBase
class MyCustomEvent(EventBase):
event: Literal["somethingHappened"]
... # Define additional data attributes here
class MyCustomEventListener(EventListener):
def listen(self) -> Generator[str | bytes, None, None]:
...
# Listen/poll for something here in a loop, and yield the result.
# This will be ran in a background thread.
# Ex:
# while self._running is True:
# result = module.check_status()
# if result is not None:
# yield json.dumps({"event": "somethingHappend", "result": result})
# time.sleep(1)
def stop(self) -> None:
...
# Stop the loop or blocking call in the listen method.
# Ex:
# self._running = False
To use your custom event listener, add it to your pyproject.toml
file:
[tools.streamdeck]
action_scripts = [
"main.py",
]
event_listener_modules = [
"myplugin.custom_listener",
]
The event_listeners
list should contain strings in module format for each module you want to use.
To create a new plugin with all of the necessary files to start from and package it for use on your Stream Deck, use the Python SDK CLI tool.
Contributions are welcome! Please open an issue or submit a pull request on GitHub. See the development.md for setting up and testing the project.
The following upcoming improvements are in the works:
- Improved Documentation: Expand and improve the documentation with more examples, guides, and use cases.
- Store & Bind Settings: Automatically store and bind action instance context-holding objects to handler function arguments if they are included in the definition.
- Optional Event Pattern Matching on Hooks: Add support for optional pattern-matching on event messages to further filter when hooks get called.
- Async Support: Introduce asynchronous features to handle WebSocket communication more efficiently.
This project is licensed under the MIT License.