This is my modified copy of the Source SDK to serve as a base for a multiplayer game I am working on.
Features:
- Compiling under VS2022!!!
- Props will now use their scrapeSmooth sound if they have one
- On death, you will not go into third person.
- ent_fire's delay can now be a decimal
- SCHED_HOLD_RALLY_POINT now uses the right operator
- HUGE compile time increase for vrad.exe (Was 30 minutes, now 6.5)
- I highly recommend looking at the original PR for this, it's very cool ValveSoftware#436
- vrad.exe now uses 32 threads instead of 16
- Proximity voice chat in multiplayer
- Fixed
func_monitor
not networking properly in multiplayer - Fixed being unable to detonate
weapon_slam
when having a satchel in the world and ready tripmine in hands. - Improved the preformence of Glow Outlines
- Removed MOTD's
- Added Footstep sounds when you walk on props
- Added View Bobbing
Coming Soon:
- Webm video support (Using Webm Video Services)
- 7.1 surround sound support (Using Creative Alchemy)
- DirectX 9 by default (Source 2013 sometimes defaults to using DirectX 8)
- VPhysics Jolt (Optimized Physics)