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Try of running OpenGL on top of DirectX11, so I could use DLSS in the future; lots missing still

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study-game-engines/dx4j

 
 

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JDirectX11

This project is a try to run my OpenGL-based game engine on top of DirectX11, so I could use Nvidia DLSS.

Lots is still missing, like depth, stencil, scissor, backface-culling... .

Not everything is correct either, e.g., the exit button has transparent or black text, why ever :/.

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Try of running OpenGL on top of DirectX11, so I could use DLSS in the future; lots missing still

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