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Minecraft Shaders

by Garrett Gunnell

An exploration of Optifine's rendering pipeline and modifying it to improve the overall appearance of Minecraft.

Disclaimer:

These shaders are not meant to be played with and do not work for most in game scenarios such as being in dimensions other than the overworld or being underwater. I also do not intend on making them playable, use cooler looking shaders instead.

Effects:

  • Diffuse Lighting
  • Soft Shadows
  • Contrast/Brightness
  • Saturation
  • Sharpness
  • Bloom
  • Screenspace Fog
  • ACES Tone Mapping
  • Gamma Correction

Examples:

Unshaded Example 1 Shaded Example 1