by Garrett Gunnell
An exploration of Optifine's rendering pipeline and modifying it to improve the overall appearance of Minecraft.
These shaders are not meant to be played with and do not work for most in game scenarios such as being in dimensions other than the overworld or being underwater. I also do not intend on making them playable, use cooler looking shaders instead.
- Diffuse Lighting
- Soft Shadows
- Contrast/Brightness
- Saturation
- Sharpness
- Bloom
- Screenspace Fog
- ACES Tone Mapping
- Gamma Correction