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Implementation of Ray Tracing in One Weekend written in Rust

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A multi-threaded Rust implementation of the very cool book series "Ray Tracing in One Weekend" by Peter Shirley https://raytracing.github.io/books/RayTracingInOneWeekend.html

This is the code for the first and second book. I will be working through the last book in the series soon.

Generated 1200x800 (960000 pixels) image with 500 samples per pixel and a max depth of 50, using 10 threads in 1 hour and 10 minutes

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Since I'm still fairly new to Rust there will be some weirdness in my code, but feel free to let me know if you spot anything that seems off.

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