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yakge: Yet Another Kotlin Game Engine

A little game engine made in Kotlin on top of LWJGL. Main purpose is to write clean code, well architectured, regarding the principles of Uncle Bob talks.

Commit prefixes

  • feat - a new feature
  • fix - a bug fix
  • docs - changes in documentation
  • style - everything related to styling
  • refactor - code changes that neither fixes a bug or adds a feature
  • test - everything related to testing
  • chore - updating build tasks, package manager configs, etc

Debug with RenderDoc

  • change all runtimeOnly by implementation
  • run jar gradle task
  • copy resources from /build/resources/main to libs