A little game engine made in Kotlin on top of LWJGL. Main purpose is to write clean code, well architectured, regarding the principles of Uncle Bob talks.
- feat - a new feature
- fix - a bug fix
- docs - changes in documentation
- style - everything related to styling
- refactor - code changes that neither fixes a bug or adds a feature
- test - everything related to testing
- chore - updating build tasks, package manager configs, etc
- change all
runtimeOnly
byimplementation
- run
jar
gradle task - copy resources from
/build/resources/main
tolibs