This is the Git Repo for the Fall 2017 CSCI580 Final Project: PsuedoRealistic Ocean Wave Simulation
Developers: David Mohrhardt Stuti Rastogi Vritvij Kadam Chaitanya Shah
Achieving realistic simulation of water and specifically ocean waves has been an important research topic in computer graphics and rendering. In this project, we implement the Gerstner Wave function to simulate ocean waves. We have used DirectX for this project. The idea is to create waves with some input parameters to control the behavior. Along with this, we have a wire frame shader to see the movement of the waves in detail.