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[WIP] VL backend for the new SDL3 GPU API
This is a very early proof-of-concept for SDL3 GPU support, for the API mentioned in libsdl-org/SDL#9312 It's currently lacking: - A decent cleanup and error handling. - Proper separation from the vulkan backend (I broke the vulkan shaders to implement this) - A Makefile implementation (CMake only for now) - Some strange framebuffer bugs on hasvk/wayland/HSW -- probably a driver bug - Not once tested with anything other than the Vulkan backend, which has a habit of allowing a lot of things other backends don't.
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