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Kim Hugener-Ohlsen edited this page Apr 30, 2016 · 2 revisions

Force.Interval Method

Creates a interval based on the specified min, max and unit.

Namespace: Sundew.Quantities.Mechanics
Assembly: Sundew.Quantities (in Sundew.Quantities.dll) Version: 1.0.1.0 (1.0.1.0)

Syntax

C#

public static Interval<Force> Interval(
	double min,
	double max,
	SelectUnit<ForceUnitSelector> unitSelector
)

C#

public static Interval<Force> Interval(
	double min,
	double max,
	SelectUnit<ForceUnitSelector> unitSelector
)

VB

Public Shared Function Interval ( 
	min As Double,
	max As Double,
	unitSelector As SelectUnit(Of ForceUnitSelector)
) As Interval(Of Force)

VB

Public Shared Function Interval ( 
	min As Double,
	max As Double,
	unitSelector As SelectUnit(Of ForceUnitSelector)
) As Interval(Of Force)

C++

public:
static Interval<Force^>^ Interval(
	double min, 
	double max, 
	SelectUnit<ForceUnitSelector^>^ unitSelector
)

C++

public:
static Interval<Force^>^ Interval(
	double min, 
	double max, 
	SelectUnit<ForceUnitSelector^>^ unitSelector
)

F#

static member Interval : 
        min : float * 
        max : float * 
        unitSelector : SelectUnit<ForceUnitSelector> -> Interval<Force> 

F#

static member Interval : 
        min : float * 
        max : float * 
        unitSelector : SelectUnit<ForceUnitSelector> -> Interval<Force> 

Parameters

 

min
Type: System.Double
The minimum.
max
Type: System.Double
The maximum.
unitSelector
Type: Sundew.Quantities.Engine.UnitSelection.SelectUnit(ForceUnitSelector)
The unit selector.

Return Value

Type: Interval(Force)
The new interval.

See Also

Reference

Force Class
Sundew.Quantities.Mechanics Namespace

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