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[BUG] No Filament Cooling Control - on multiple Extruders #2961

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SphaeroX opened this issue Jul 21, 2022 · 4 comments
Closed

[BUG] No Filament Cooling Control - on multiple Extruders #2961

SphaeroX opened this issue Jul 21, 2022 · 4 comments
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fix is live in the last release Please download /build the last release and try to reproduce. problem

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@SphaeroX
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SphaeroX commented Jul 21, 2022

What happened?

I wanted to set the filament cooling for the PVA to 0% with my dual extruder. But unfortunately the settings are not applied during slicing.

It only works if I do it manually via the filament GCode....

Project file & How to reproduce

Like the projectfile
1

My Workaround now:
2

no_fan_control.zip

Version

Version 2.4

Operating system

windows 11

Printer model

Other

@SphaeroX SphaeroX changed the title No Filament Control [BUG] No Filament Cooling Control - on multiple Extruders Jul 21, 2022
@supermerill
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Currently, the cooling is a post-process script that works on the generated gcode.
That's because the cooling buffer don't recognize T1 as a toolchange command, as the toolchange command for klipper is
ACTIVATE_EXTRUDER EXTRUDER=1
So it can't detect the extruder change, and so can't change it.

@supermerill supermerill added problem fixed for the next version That means that you should be able to test it in the latest nightly build labels Jul 23, 2022
@supermerill
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won't rely ont he gcode only for next version.

@themacboy
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themacboy commented Aug 11, 2022

@supermerill

Good morning, Im not sure what that commit does. I look at the genereted code for my idex printer and I dont see any diference, in gcode. Probalby I missunderstood something, my english is very poor.

@themacboy
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Personally I control all that in klipper using a personal macro that I activate in every tool_change_gcode (i think all people do that way).
But not sure if this commits improve something about this.

@supermerill supermerill added fix is live in the last release Please download /build the last release and try to reproduce. and removed fixed for the next version That means that you should be able to test it in the latest nightly build labels Dec 29, 2023
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