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Sanka Programming Language

svalente@mit.edu

Overview

Sanka is a general purpose programming language. It is compiled, strongly typed, and imperative. Its philosophy is defined as much by what it rejects then by what it provides. The tenets are:

  • What appears to be true at compile-time should remain true at run-time.
  • Variables should have well-defined types.
  • Types should have well-defined fields.
  • Function calls should be explicit.
  • Language constructs (function calls, etc.) should be lightweight. The language should not be a barrier to efficient code.
  • Imperative programming is nice, and functional programming is nice, but a language should not try to be both.

Advocacy

I like this language.

I wrote this language because: After using C++ and Java, I wanted a language that was as easy to use as Java, and as close to the hardware as C++. I wanted the best of both worlds. And I thought that designing and implementing my own language would be fun. And I was right about that.

Sanka is in the same class of languages as Go, Rust, C++, and [insert your favorite compiled language here]. All of those languages are fine. I doubt that I could convince you that Sanka is the best of the bunch. But personally, I like this language a lot. The syntax and the details and the philosophy all work for me. If you like it too, that's great. If not, that's fine too.

Syntax

Sanka's syntax is based strongly on Java's syntax. For example, here is a Sanka program which looks like a Java program:

class Hello {
    static void main(String[] argv) {
        System.println("Hello, world!");
    }
}

Sanka has the following things in common with Java:

  • All code is written in terms of classes with fields and methods.
  • Function calls are technically pass-by-value, but the "value" of an object is a reference to that object, so the language is effectively pass-by-reference except for numeric types.
  • The numeric types are byte, short, int, long, float, double.
  • The language provides garbage collection.
  • Fields can be public or private, and classes can be public or private.
  • Many keywords work as they do in Java, such as if, for, while, break, continue, case.
  • The var keyword defines local variables, as introduced in Java 10.
  • Objects and arrays are mutable.
  • Support for interfaces and abstract classes.

Here are the Java constructs that Sanka does not provide:

  • Sanka classes are either abstract or final. Either a class is abstract and it can be subclassed (but not instantiated), or it is concrete and it can be instantiated (but not subclassed).
  • Classes are a compile-time abstraction. They basically don't exist at runtime. I can declare variables of type Foo, but there is no Foo.class object accessable at runtime.
  • Exceptions cannot be thrown or caught.
  • Runtime exceptions (null pointer, division by zero, array out of bounds, etc.) kill the application.
  • There is no reflection.
  • There is no base Object class.
  • There are no base methods like wait(), notify(), hashCode(), etc. Types only have the methods that you define.
  • Generic objects cannot be used as synchronization monitors.
  • There are no static {} blocks.
  • There is no implicit reference to instance variables. To access the foo field, explicitly write this.foo.

That's what Sanka takes away. Here's what it adds:

Fast

Sanka is basically just a set of simple translations on top of C. And C, of course, is basically just a set of simple translations on top of machine code. There's no hidden complexity anywhere. Sanka code knows at compile-time exactly where to find all fields, exactly how to call all methods, etc. So it should be possible to write blazingly fast, optimized Sanka programs.

Dynamic Arrays and Maps

In Sanka, you can change the size of an array after you create it. So you can use an array where Java would force you to use a List class. For example:

arr = {17, 34};
arr.add(51);

Arrays have two advantages over List classes. (1) The array syntax is nicer. (2) You can create an array of a primitive type like int without promoting it to a class like Integer.

Also, Sanka supports sorted maps as a built-in type. The maps use an array-like syntax. For example:

map = new map[int]String;
map[2018] = "Hello, world!";

For more information on all Sanka types, including arrays and maps, see docs/Builtin-Types.md.

Implicit Interfaces

When you declare a class, you do not need to explicitly specify what interfaces it implements. The compiler determines whether a class implements an interface.

Other Features

Sanka supports several other syntax constructs that Java does not. They are documented in docs/Other-Features.md.

Projects

Since Sanka is intended for server-side development, the first Sanka project is an infrastructure for creating micro web services: Restful Sanka

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Sanka programming language compiler

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