Codam [42 Network] project: the aim of this project is to create a “realistic” 3D graphical representation of the inside of a maze from a first person perspective using ray-casting principles.
- run
make
- execute using any of the maps in the maps folder ie:
./cub3D maps/map.cub
- use the arrow keys for direction
- use the
wasd
keys for movemennt esc
or clicking on the red cross in the window's frame will quit the program- using
--save
as a second argument will create a BMP format screenshot of the frame ie:./cub3D maps/map.cub --save
- Graphics
- Imperative programming
- Algorithms & AI
- Applicative