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cub3d

Codam [42 Network] project: the aim of this project is to create a “realistic” 3D graphical representation of the inside of a maze from a first person perspective using ray-casting principles.

Instructions

  • run make
  • execute using any of the maps in the maps folder ie: ./cub3D maps/map.cub
  • use the arrow keys for direction
  • use the wasd keys for movemennt
  • esc or clicking on the red cross in the window's frame will quit the program
  • using --save as a second argument will create a BMP format screenshot of the frame ie: ./cub3D maps/map.cub --save

Skills

  • Graphics
  • Imperative programming
  • Algorithms & AI

Objectives

  • Applicative

cub3d

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