Custom entities persist when quitting scenario #689
Labels
Bug
The observed behaviour is incorrect or unexpected.
C-Low Hanging Fruit
Ideal issue for new contributors.
G-Game State
An issue having to do with the game state record.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Refactoring
This issue is about restructuring the code without changing the behaviour to improve code quality.
This is a placeholder for now to remind me to fix custom entities persisting across games by storing generic entitymap in new runtimestate, rebuilding GameState from scratch every time.
This is a duplicate of #516, but leaving it open since the discussion below about the new
RuntimeState
is relevant.The text was updated successfully, but these errors were encountered: