Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rework render_pass #113

Merged
merged 1 commit into from
Mar 27, 2018
Merged

Rework render_pass #113

merged 1 commit into from
Mar 27, 2018

Conversation

dati91
Copy link
Member

@dati91 dati91 commented Mar 27, 2018

Now we support R8 render passes, and we can add further other formats if needed.
If a shader name contains the "cs_" prefix, we use R8 pipelines.

For simplicity, we now require BGRA8UNORM surface format. It is default on linux, and works on windows as well.

Fixes: #81

@dati91 dati91 self-assigned this Mar 27, 2018
@dati91 dati91 requested a review from zakorgy March 27, 2018 13:48
@zakorgy zakorgy merged commit 2e9be57 into szeged:master Mar 27, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Add R8 pipeline type
2 participants