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Developer Guide
Stefan Zellmann edited this page Apr 29, 2015
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Content of this page: We are working on this. Check back soon.
Note that the current version of Visionaray is an early preview. At this stage, the framework, including the API, are likely to undergo frequent changes.
- Home
- Getting Started
- A Minimal Working Example
- Visionaray File Format (.vsnray)
- More Examples
- Troubleshooting
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Developer Guide
- Scheduler and Kernel Concept
- Camera Concept
- Render Target Concept
- Built-in Schedulers, Kernels and Render Targets
- SIMD Math Library and Ray Packets
- Ray / Object Traversal
- Pixel sampling with primary rays
- Geometric Primitives
- Acceleration Data Structures and Traversal
- Surface Properties and Materials
- Texture Objects and Texture Intrinsics
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Customization Points
- intersect()
- hit_record
- split_primitive()
- update_if() and is_closer()
- basic_intersector
- get_normal()
- get_tex_coord()
- References