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Stop use egui_sdl2_gl and now Use egui-winit
egui_sdl2_gl cannot create window with parent and with OpenGL context, it's because of the specification of SDL2 itself. so I should not use egui_sdl2_gl. Now I use egui-glow (internally uses egui-winit), but this don't support parent window, but I create Pull-Request to winit upstream (rust-windowing/winit#2246). For the merging that PR, as workarround, SoyBoy uses a folk of egui-glow on my GitHub accnount.
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