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.ClearRegion(x, y) has been added to allow to clear from a specific region for Sticker instances.
StickersClearCacheSprite(sprite, ...) clears select sprite indexes from the cache.
(Internal) Added in actual region classes. (See below for more)
Changed
Massively reworked parts of the pipeline
Buffer writes are now immediate, as oppose to pushing onto a stack of decals to update (vertex buffers only update on the next .Draw() or .Update() call)
Now caches the last updated region and vertex buffer. (Speeds up adding decals to the same area)