Taichi GLSL is an extension library of the Taichi Programming Language, which provides a set of useful helper functions including but not limited to:
- Handy scalar functions like
clamp
,smoothstep
,mix
,round
. - GLSL-alike vector functions like
normalize
,distance
,reflect
. - Well-behaved random generators including
randUnit3D
,randNDRange
. - Handy vector and matrix initializer:
vec
andmat
. - Handy vector component shuffle accessor like
v.xy
. - Handy field sampler including
bilerp
andsample
. - Useful physics helper functions like
boundReflect
. - Shadertoy-alike inputed GUI base class
Animation
.
Install Taichi and Taichi GLSL with pip
:
# Python 3.6/3.7/3.8 (64-bit)
pip install taichi taichi_glsl
First, import Taichi and Taichi GLSL:
import taichi as ti
import taichi_glsl as ts
Then, use ts.xxx
helper functions in your Taichi kernels like this:
@ti.kernel
def kern():
a = ts.vec(2.2, -3.3) # deduced to be vec2
b = ts.normalize(a) # get normalized vector
c = ts.clamp(a) # element-wise, clamp to range [0, 1]
d = int(a) # cast to ivec2, vector of integers
print(b, c, d) # [0.554700, -0.832050] [1.000000, 0.000000] [2, -3]
If you don't like the ts.
prefix, import using:
from taichi_glsl import *
@ti.kernel
def kern():
a = vec(2.33, 6.66)
b = normalize(a)
...
Note that this will import taichi
as name ti
as well.
vec2
, vec3
and vec4
are simply vec
in Taichi GLSL:
v = vec(2.0, 3.0) # vec2
v = vec(2.0, 3.0, 4.0) # vec3
v = vec(2.0, 3.0, 4.0, 5.0) # vec4
v = vec(2, 3) # ivec2 (since 2 is an integer)
Thanks to the python syntax of vec(*args)
.
The following codes shows up an Shadertoy-style rainbow UV in the window:
import taichi as ti
import taichi_glsl as ts
ti.init()
class MyAnimation(ts.Animation):
def on_init(self):
self.img = ti.Vector(3, ti.f32, (512, 512))
self.define_input()
@ti.kernel
def on_render(self):
for I in ti.grouped(self.img):
uv = I / self.iResolution
self.img[I] = ti.cos(uv.xyx + self.iTime +
ts.vec(0, 2, 4)) * 0.5 + 0.5
MyAnimation().start()
Check out more examples in the examples/
folder.