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[package] | ||
name = "aesor" | ||
version = "0.1.0" | ||
edition = "2021" | ||
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html | ||
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[dependencies] | ||
image = "0.24.2" |
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use std::ops::{Add, Div, Mul, Sub}; | ||
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use image::{ImageBuffer, ImageFormat, Pixel, Rgba, RgbaImage}; | ||
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#[derive(Clone)] | ||
struct Vec3 { | ||
x: f64, | ||
y: f64, | ||
z: f64, | ||
} | ||
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fn point(x: f64, y: f64) -> Vec3 { | ||
Vec3 { x, y, z: 0. } | ||
} | ||
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impl Vec3 { | ||
fn new(x: f64, y: f64, z: f64) -> Self { | ||
Vec3 { x, y, z } | ||
} | ||
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fn dot(&self, rhs: &Vec3) -> f64 { | ||
self.x * rhs.x + self.y * rhs.y + self.z * rhs.z | ||
} | ||
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fn norm(&self) -> f64 { | ||
(self.x.powi(2) + self.y.powi(2) + self.z.powi(2)).sqrt() | ||
} | ||
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fn normal(&self) -> Self { | ||
self / self.norm() | ||
} | ||
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fn acos_xy(&self) -> f64 { | ||
(self.x / self.norm()).acos() | ||
} | ||
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fn asin_xy(&self) -> f64 { | ||
(self.y / self.norm()).asin() | ||
} | ||
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fn rot_xy(&self, rot: &Vec3) -> Self { | ||
let nrot = rot.normal(); | ||
Vec3 { | ||
x: self.x * nrot.x - self.y * nrot.y, | ||
y: self.x * nrot.y + self.y * nrot.x, | ||
z: self.z, | ||
} | ||
} | ||
} | ||
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impl Add for &Vec3 { | ||
type Output = Vec3; | ||
fn add(self, rhs: Self) -> Self::Output { | ||
Vec3 { | ||
x: self.x + rhs.x, | ||
y: self.y + rhs.y, | ||
z: self.z + rhs.z, | ||
} | ||
} | ||
} | ||
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impl Sub for &Vec3 { | ||
type Output = Vec3; | ||
fn sub(self, rhs: Self) -> Self::Output { | ||
Vec3 { | ||
x: self.x - rhs.x, | ||
y: self.y - rhs.y, | ||
z: self.z - rhs.z, | ||
} | ||
} | ||
} | ||
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impl Mul<&Vec3> for f64 { | ||
type Output = Vec3; | ||
fn mul(self, rhs: &Vec3) -> Self::Output { | ||
Vec3 { | ||
x: self * rhs.x, | ||
y: self * rhs.y, | ||
z: self * rhs.z, | ||
} | ||
} | ||
} | ||
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impl Div<f64> for &Vec3 { | ||
type Output = Vec3; | ||
fn div(self, rhs: f64) -> Self::Output { | ||
Vec3 { | ||
x: self.x / rhs, | ||
y: self.y / rhs, | ||
z: self.z / rhs, | ||
} | ||
} | ||
} | ||
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trait Reflect { | ||
fn reflect(&self, p: &Vec3, incident: &Vec3) -> Option<(f64, f64)>; | ||
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fn draw(&self, incident: &Vec3, img: &mut ImageBuffer<Rgba<u8>, Vec<u8>>) { | ||
for (x, y, px) in img.enumerate_pixels_mut() { | ||
if let Some((br, alpha)) = self.reflect(&Vec3::new(x as f64, y as f64, 0.), incident) { | ||
let br = (50. * br) as u8 + 200; | ||
px.blend(&Rgba([br, br, br, (255. * alpha) as u8])); | ||
} | ||
} | ||
} | ||
} | ||
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struct Corn { | ||
center: Vec3, | ||
radius: f64, | ||
height: f64, | ||
} | ||
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impl Reflect for Corn { | ||
fn reflect(&self, p: &Vec3, incident: &Vec3) -> Option<(f64, f64)> { | ||
let p = p - &self.center; | ||
if p.norm() <= self.radius { | ||
let n = Vec3::new(self.height, 0., self.radius).rot_xy(&p).normal(); | ||
Some((-incident.dot(&n), (self.radius - p.norm()).min(1.))) | ||
} else { | ||
None | ||
} | ||
} | ||
} | ||
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struct Concave { | ||
center: Vec3, | ||
radius: f64, | ||
depth: f64, | ||
} | ||
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impl Reflect for Concave { | ||
fn reflect(&self, p: &Vec3, incident: &Vec3) -> Option<(f64, f64)> { | ||
let p = p - &self.center; | ||
if p.norm() <= self.radius { | ||
let y0 = (self.radius.powi(2) - self.depth.powi(2)) / (2. * self.depth.abs()); | ||
let r = self.depth.abs() + y0; | ||
let theta = (p.norm() / r).asin(); | ||
let p_sign = -1. * self.depth / self.depth.abs(); | ||
let n = Vec3::new(p_sign * p.x, p_sign * p.y, r * theta.cos()).normal(); | ||
Some((-incident.dot(&n), (self.radius - p.norm()).min(1.))) | ||
} else { | ||
None | ||
} | ||
} | ||
} | ||
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struct RoundBox { | ||
top_left: Vec3, | ||
bottom_right: Vec3, | ||
border_radius: f64, | ||
depth: f64, | ||
} | ||
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impl Reflect for RoundBox { | ||
fn reflect(&self, p: &Vec3, incident: &Vec3) -> Option<(f64, f64)> { | ||
let (rim_x, rim_y) = if p.x <= self.top_left.x { | ||
if p.y <= self.top_left.y { | ||
(self.top_left.x, self.top_left.y) | ||
} else if p.y <= self.bottom_right.y { | ||
(self.top_left.x, p.y) | ||
} else { | ||
(self.top_left.x, self.bottom_right.y) | ||
} | ||
} else if p.x <= self.bottom_right.x { | ||
if p.y <= self.top_left.y { | ||
(p.x, self.top_left.y) | ||
} else if p.y <= self.bottom_right.y { | ||
(p.x, p.y) | ||
} else { | ||
(p.x, self.bottom_right.y) | ||
} | ||
} else { | ||
if p.y <= self.top_left.y { | ||
(self.bottom_right.x, self.top_left.y) | ||
} else if p.y <= self.bottom_right.y { | ||
(self.bottom_right.x, p.y) | ||
} else { | ||
(self.bottom_right.x, self.bottom_right.y) | ||
} | ||
}; | ||
let rim = Concave { | ||
center: point(rim_x, rim_y), | ||
radius: self.border_radius, | ||
depth: self.depth, | ||
}; | ||
rim.reflect(p, incident) | ||
} | ||
} | ||
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fn main() { | ||
let rim = Corn { | ||
center: point(150., 150.), | ||
radius: 150., | ||
height: 450., | ||
}; | ||
let top = Concave { | ||
center: point(150., 150.), | ||
radius: 130., | ||
depth: 30., | ||
}; | ||
let tip = Concave { | ||
center: point(215., 85.), | ||
radius: 15., | ||
depth: 15., | ||
}; | ||
let incident = Vec3::new(0., 1., -1.).normal(); | ||
let mut img = RgbaImage::new(300, 300); | ||
rim.draw(&incident, &mut img); | ||
top.draw(&incident, &mut img); | ||
tip.draw(&incident, &mut img); | ||
img.save_with_format("out.png", ImageFormat::Png).unwrap(); | ||
let rim = RoundBox { | ||
top_left: point(50., 100.), | ||
bottom_right: point(250., 100.), | ||
border_radius: 40., | ||
depth: -40., | ||
}; | ||
let trace = RoundBox { | ||
top_left: point(50., 100.), | ||
bottom_right: point(250., 100.), | ||
border_radius: 25., | ||
depth: 25., | ||
}; | ||
let slider = RoundBox { | ||
top_left: point(50., 100.), | ||
bottom_right: point(150., 100.), | ||
border_radius: 20., | ||
depth: -20., | ||
}; | ||
let top = RoundBox { | ||
top_left: point(50., 100.), | ||
bottom_right: point(150., 100.), | ||
border_radius: 15., | ||
depth: 5. | ||
}; | ||
let tips: Vec<_> = (0..=0) | ||
.into_iter() | ||
.map(|i| RoundBox { | ||
top_left: point(100. + 12. * i as f64, 90.), | ||
bottom_right: point(100. + 12. * i as f64, 110.), | ||
border_radius: 4., | ||
depth: -4., | ||
}) | ||
.collect(); | ||
let mut img = RgbaImage::new(300, 200); | ||
rim.draw(&incident, &mut img); | ||
trace.draw(&incident, &mut img); | ||
slider.draw(&incident, &mut img); | ||
top.draw(&incident, &mut img); | ||
for t in &tips { | ||
t.draw(&incident, &mut img); | ||
} | ||
img.save_with_format("out2.png", ImageFormat::Png).unwrap(); | ||
} |