- Path Tracing
- Diffuse, Specular, Refraction
- Mesh Rendering
- Ascii PLY file and OBJ file import
- Texture mapping
- BVH (Surface Area Heuristic)
- Image Based Lighting
- clang 6.0 or later (C++17)
./run.sh
- Kevin Suffern, “Ray Tracing from the Ground Up”
- https://github.com/githole/edupt
- https://qiita.com/omochi64/items/9336f57118ba918f82ec
- http://www.flipcode.com/archives/HDR_Image_Reader.shtml
- https://github.com/nothings/stb