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boardgame-project

A chess game project for oop course 2023.

TODO

  • Cancel handler classes, define action listeners within their corresponding components.
  • Add check board legitimacy feature for Go game
  • Reduce reversi boardScan complexity to O(n)

2.12.1

  • Fix multi-threading problems when pressing "new game" button during AI counter-play.
  • Add stop game button.

2.12.0

  • Add first & second level AI for go, gomoku, and reversi.

2.11.0

  • Add account feature.

2.10.0

  • Add replay feature when loading game. Can be turned on/off with Config.REPLAY_WHEN_LOAD.

2.9.2

  • Update Maven dependency on json due to security concerns.
  • Fix asynchronous threading problems when automatically taking random steps.
  • Remove unnecessary game save file.

2.9.1

  • Fix Reversi rules: when only one side runs out of available step, the game continues.

2.9.0

  • Add Reversi Rules.

2.8.1

  • Add boardLegit domain to BoardScanResult.
  • Add Direction enum type. Add nextPosition() method to Position class.
  • Add init() method to Ruleset interface.
    • Game will call Ruleset.init() in its constructor.
  • Unify naming: Board.getChessType -> getStoneColor.
  • Will judge if BoardHistory before poping for withdraw.

2.8.0

  • Add both side withdraw & surrender feature.
  • Fix bugs about gomoku boardScan function.

2.7.1

  • Add string() method to ChessType, more convenient for display.

2.7.0

  • Add load/save game feature. (without checking legitimacy)

2.6.1

  • Remove Step class as it is never used.

2.6.0

  • Add pop-up window components.

2.5.0

  • Add random game simulation feature.

2.4.0

  • Delete stepHistory attribute.
  • Add withdraw feature.

2.3.3

  • Add step count rendering logic. User can configure whether to show step count or not.

2.3.2

  • Fix issues regarding liberty judgement in the Go game. Go game can now function properly.

2.3.1

  • Add new global config argument: DEFAULT_BOARD_SIZE
  • Apply orange color to BoardPanel.
  • Minor adjustment on BoardPanel size so that it looks more harmonious.

2.3.0

  • Add step logic for Gomoku game.
  • Server refactor: change the input parameter of gameEnd from identity to stoneColor.
  • Server refactor: make code cleaner for Server.surrender(), Server.stepAt() and Server.abstain().
  • Fix bug: error handling null pieces when comparing boards.
  • Fix bug: server does not set board.nextChessType when game starts.

2.2.0

  • Add step logic for Go game. (untested)
  • Populate Position class.
  • Change history data structure from ArrayList to Stack.
  • Add boardScan method to ruleset.
  • Remove metadata for pieces, as I noticed it doesn't improve calculation complexity.

2.1.3

  • Add metadata for pieces. Currently, we introduce two types of metadata:
    • LIBERTY (for go game)
    • CONNECTION_COUNT (for gomoku game)

2.1.2

  • Optimize imports

2.1.1

  • Fix minor text issues.
  • Rename move -> step.
  • Remove deprecated files.

2.1.0

  • Server: add withdraw interface.
  • Client: add graphic user interface.

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A board game project for oop course 2023.

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