Skip to content

tatsy/FastTranslucentShader

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

FastTranslucentShader

Fast translucent object rendering with GLSL. This program is an implementation of the paper, "Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting" [1].

[1] Chen et al., "Real-time rendering of deformable heterogeneous translucent objects using multiresolution splatting", The Visual Computer, vol. 28, No. 6, pp. 701-711, 2012.

Build

This program can be easily build with CMake v3.0.0 or higher. The dependencies of this project is listed below.

  • OpenCV 3.x
  • Qt 5.x

After preparing above dependencies, you can build the progam by typing the following commands.

$ git clone https://qithub.com/tatsy/FastTranslucentShader.git
$ mkdir build
$ cd build
$ cmake [-D QT5_ROOT=(Your Qt folder) -D OpenCV_DIR=(Your OpenCV folder)] ..
$ cmake --build .

If you prefer to use CMake GUI, please specify "QT5_ROOT" and "OpenCV_DIR" properties with your GUI.

Screen shot

Screen shot

License

MIT License 2016 (c) Tatsuya Yatagawa (tatsy).

About

Fast translucent object rendering with GLSL.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published