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* [rend2] Fix typo and fix ubos in sp port * [rend2] Fix vertex lit shaders with lightmap stage * [rend2] Fix specular image gen related memory leak * [rend2] Rework precaching to init the renderer now * [rend2] Get rid of alphatest and glow shader permutations Those are handled via uniforms now. Less shaders to compile speeds up load times, having to switch less between glsl shaders speeds up ingame performance. Alphatest cases only commented out for now, will put these behind a cvar later, as some gpus might require to know if a discard can happen or not. [rend2] Fix sky glowing when last rendered surface had a glow stage --------- Co-authored-by: SomaZ <17459161+somaz@users.noreply.github.com>
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