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Japro update #166
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Japro update #166
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nerf tribes shield/protect
…ng listen servers (JACoders#1217) * fix g_weaponDisable + g_forcePowerDisable regression when creating listen servers. re-enabling this block that turns e.g. g_weaponDisable 1 --> g_weaponDisable 524279 also fix some stray uninitialised warnings * replace commented code with commented words
1) a trigger brush w/ spawnflags 512 that covers the river 2) a target_position for each bend in the river. push angle will be interpolated between the nearest two positions
adjust trigger water push speed
(cherry picked from commit 3f21a83)
(cherry picked from commit 8b4454a)
(cherry picked from commit 1715267)
…dir to source dir (JACoders#1177) * add a custom cmake target to copy compilation DB from build dir to source dir see https://clang.llvm.org/docs/JSONCompilationDatabase.html for further details * gitignore compile_commands.json
(cherry picked from commit 375e215)
# Conflicts: # .github/workflows/build.yml # CMakeLists.txt # README.md # cmake/Modules/InstallZIP.cmake # code/CMakeLists.txt # code/cgame/cg_credits.cpp # code/cgame/cg_view.cpp # code/client/cl_console.cpp # code/client/cl_keys.cpp # code/client/cl_main.cpp # code/client/cl_scrn.cpp # code/client/client.h # code/client/keys.h # code/game/g_roff.cpp # code/game/g_svcmds.cpp # code/game/wp_saberLoad.cpp # code/qcommon/cm_patch.h # code/qcommon/common.cpp # code/qcommon/cvar.cpp # code/qcommon/ojk_saved_game_helper_fwd.h # code/qcommon/qcommon.h # code/qcommon/safe/memory.h # code/rd-common/tr_font.cpp # code/rd-vanilla/tr_image.cpp # code/rd-vanilla/tr_shader.cpp # code/ui/ui_main.cpp # code/ui/ui_shared.cpp # code/win32/game.rc # code/win32/winquake.rc # codeJK2/cgame/FX_DEMP2.cpp # codeJK2/cgame/FX_Disruptor.cpp # codeJK2/cgame/FxPrimitives.h # codeJK2/cgame/FxScheduler.h # codeJK2/cgame/FxSystem.cpp # codeJK2/cgame/FxSystem.h # codeJK2/cgame/FxUtil.cpp # codeJK2/cgame/FxUtil.h # codeJK2/cgame/animtable.h # codeJK2/cgame/cg_camera.cpp # codeJK2/cgame/cg_camera.h # codeJK2/cgame/cg_consolecmds.cpp # codeJK2/cgame/cg_credits.cpp # codeJK2/cgame/cg_draw.cpp # codeJK2/cgame/cg_drawtools.cpp # codeJK2/cgame/cg_effects.cpp # codeJK2/cgame/cg_ents.cpp # codeJK2/cgame/cg_info.cpp # codeJK2/cgame/cg_local.h # codeJK2/cgame/cg_localents.cpp # codeJK2/cgame/cg_playerstate.cpp # codeJK2/cgame/cg_predict.cpp # codeJK2/cgame/cg_scoreboard.cpp # codeJK2/cgame/cg_servercmds.cpp # codeJK2/cgame/cg_snapshot.cpp # codeJK2/cgame/cg_syscalls.cpp # codeJK2/cgame/cg_view.cpp # codeJK2/game/AI_Atst.cpp # codeJK2/game/AI_Default.cpp # codeJK2/game/AI_Droid.cpp # codeJK2/game/AI_GalakMech.cpp # codeJK2/game/AI_Grenadier.cpp # codeJK2/game/AI_Howler.cpp # codeJK2/game/AI_ImperialProbe.cpp # codeJK2/game/AI_Interrogator.cpp # codeJK2/game/AI_Mark1.cpp # codeJK2/game/AI_Mark2.cpp # codeJK2/game/AI_MineMonster.cpp # codeJK2/game/AI_Remote.cpp # codeJK2/game/AI_Seeker.cpp # codeJK2/game/AI_Sentry.cpp # codeJK2/game/AI_Sniper.cpp # codeJK2/game/AI_Utils.cpp # codeJK2/game/CMakeLists.txt # codeJK2/game/G_Timer.cpp # codeJK2/game/NPC_combat.cpp # codeJK2/game/NPC_goal.cpp # codeJK2/game/NPC_misc.cpp # codeJK2/game/NPC_move.cpp # codeJK2/game/NPC_reactions.cpp # codeJK2/game/NPC_senses.cpp # codeJK2/game/NPC_sounds.cpp # codeJK2/game/NPC_spawn.cpp # codeJK2/game/NPC_utils.cpp # codeJK2/game/Q3_Interface.cpp # codeJK2/game/Q3_Interface.h # codeJK2/game/Q3_Registers.cpp # codeJK2/game/anims.h # codeJK2/game/b_local.h # codeJK2/game/b_public.h # codeJK2/game/bg_pangles.cpp # codeJK2/game/bg_public.h # codeJK2/game/channels.h # codeJK2/game/fields.h # codeJK2/game/g_ICARUS.cpp # codeJK2/game/g_active.cpp # codeJK2/game/g_breakable.cpp # codeJK2/game/g_camera.cpp # codeJK2/game/g_cmds.cpp # codeJK2/game/g_functions.cpp # codeJK2/game/g_functions.h # codeJK2/game/g_items.h # codeJK2/game/g_local.h # codeJK2/game/g_missile.cpp # codeJK2/game/g_object.cpp # codeJK2/game/g_objectives.cpp # codeJK2/game/g_public.h # codeJK2/game/g_roff.cpp # codeJK2/game/g_roff.h # codeJK2/game/g_shared.h # codeJK2/game/g_spawn.cpp # codeJK2/game/g_svcmds.cpp # codeJK2/game/g_target.cpp # codeJK2/game/g_trigger.cpp # codeJK2/game/g_usable.cpp # codeJK2/game/ghoul2_shared.h # codeJK2/game/objectives.h # codeJK2/game/statindex.h # codeJK2/game/teams.h # codeJK2/game/w_local.h # codeJK2/game/weapons.h # codeJK2/game/wp_blaster_rifle.cpp # codeJK2/game/wp_bowcaster.cpp # codeJK2/game/wp_demp2.cpp # codeJK2/game/wp_disruptor.cpp # codeJK2/game/wp_emplaced_gun.cpp # codeJK2/game/wp_flechette.cpp # codeJK2/game/wp_rocket_launcher.cpp # codeJK2/icarus/BlockStream.cpp # codeJK2/icarus/Instance.cpp # codeJK2/icarus/Interface.cpp # codeJK2/icarus/Interpreter.cpp # codeJK2/icarus/Sequence.cpp # codeJK2/icarus/Sequencer.cpp # codeJK2/icarus/TaskManager.cpp # codeJK2/icarus/Tokenizer.cpp # codeJK2/icarus/blockstream.h # codeJK2/icarus/instance.h # codeJK2/icarus/interface.h # codeJK2/icarus/interpreter.h # codeJK2/icarus/sequencer.h # codeJK2/icarus/taskmanager.h # codeJK2/icarus/tokenizer.h # codeJK2/qcommon/safe/memory.h # codeJK2/win32/game.rc # codeJK2/win32/resource.h # codemp/cgame/cg_view.c # codemp/client/cl_console.cpp # codemp/client/cl_keys.cpp # codemp/client/cl_main.cpp # codemp/client/client.h # codemp/client/keys.h # codemp/game/bg_misc.c # codemp/game/bg_pmove.c # codemp/game/g_cvar.c # codemp/game/g_main.c # codemp/game/g_xcvar.h # codemp/qcommon/common.cpp # codemp/rd-common/tr_font.cpp # codemp/rd-vulkan/tr_WorldEffects.h # codemp/rd-vulkan/tr_ghoul2.cpp # codemp/rd-vulkan/tr_quicksprite.h # shared/rd-rend2/glsl/shadowvolume.glsl # shared/rd-rend2/tr_bsp.cpp # shared/rd-rend2/tr_curve.cpp # shared/rd-rend2/tr_ghoul2.cpp # shared/rd-rend2/tr_local.h # shared/rd-rend2/tr_main.cpp # shared/rd-rend2/tr_mesh.cpp # shared/rd-rend2/tr_model.cpp # shared/rd-rend2/tr_shade.cpp # shared/rd-rend2/tr_shader.cpp # shared/rd-rend2/tr_surface.cpp
# Conflicts: # codemp/cgame/cg_local.h # codemp/game/ai_main.c # codemp/game/bg_misc.c # codemp/game/bg_pmove.c # codemp/game/bg_public.h # codemp/game/bg_saber.c # codemp/game/bg_slidemove.c # codemp/game/g_account.c # codemp/game/g_client.c # codemp/game/g_cmds.c # codemp/game/g_combat.c # codemp/game/g_cvar.c # codemp/game/g_items.c # codemp/game/g_local.h # codemp/game/g_main.c # codemp/game/g_mover.c # codemp/game/g_svcmds.c # codemp/game/g_team.c # codemp/game/g_trigger.c # codemp/game/g_weapon.c
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