Dynamic marching cubes mesh generation via signed distant function in WebGPU.
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Texture assets courtesy of Poly Haven under CC0 1.0.
- Geiss, Ryan. "Generating Complex Procedural Terrains Using the GPU." In GPU Gems 3, edited by Hubert Nguyen, 7–37. NVIDIA Corporation, 2007.
- Quílez, Íñigo. "Distance Functions." Inigo Quilez Blog, 2011. https://iquilezles.org/articles/distfunctions/.
- McEwan, Ian, David Sheets, Stefan Gustavson, and Mark Richardson. "Efficient Computational Noise in GLSL." CoRR abs/1204.1461 (2012). https://arxiv.org/abs/1204.1461
- Gustavson, Stefan. "webgl-noise" GitHub repository, 2012. https://github.com/stegu/webgl-noise/.