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New parameterized codepointers #617

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@sink666 sink666 commented Mar 14, 2024

Codepointers added:

  • A_BFGSprayEx: customizable BFGSpray; set ray puff, number of rays, ray fov, cumulative damageroll and damagetype
  • A_VileTargetEx: customizable VileTarget; spawns the specified thing and sets it up as VileFire would be
  • A_VileAttackEx customizable VileAttack; custom sound, flat damage, explosion damage/radius and upward velocity

Altered codepointers:

  • A_CustomPlayerMelee: new parameter for disabling the face-to-target behavior of standard melee attacks

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