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Scene effects
Kvant is a suite of GPU accelerated particle and geometry effects for Unity. Create an empty game object and place it where you want the effect to have it's center. With your empty object selected go to Component > Kvant and explore the various effects there.
To some Kvant effects you can assign materials - either in a Mesh Renderer component or in the specific Kvant component itself (e.g. Swarm). These need to have specific shaders applied, look under Kvant in the material shader selector.
Browse the Kvant repos on github for more info. Note that not all of them are included in videolab.
Skinner is a suite of effects that produce GPU accelerated particle effects based on a skinned mesh.
Visit the Skinner repo on github for more info.
Experiment with the properties exposed in the component inspectors. Most of them can be animated using the Unity animation system, or scripted with Klak.
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Controlling visuals
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Visual effects
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Controlling a synth