Written by @telecoda
Pico-go is virtual console inspired by pico8
The plan is to build something similar to pico8 but where the games can be coded in Go instead of Lua.
** NOTE:- development on pico-go is currently suspended (see sdl_2_ebiten branch for more details)
Therefore with a heavy heart I'm deciding to suspend development on pico-go for now. The effort to continue developing a tool with a very limited (maybe non-existent) userbase is not worthwhile, but it was a fun ride.
See TODO for current implementation status.
go get github.com/telecoda/pico-go
First fetch all the dependencies:
go get -u -v
You will also need to install the SDL2 dependencies for your platform. See the go-sdl README for details
go install
More docs will be added as I progress..
This project is dependent on the github.com/veandco/go-sdl2 project for SDL support.
TODO: document installation options thoroughly
This section describes how to get started using pico-go
To create a new project
pico-go new <project-name>
Run this command in the directory where you would like your new project created. The command will create a new directory matching your project name containing all the required asset.
Once you have created your pico-go project you can run the code immediately.
cd <project-name>
pico-go run
The generated project contains a simple code example that renders animated text on the screen.
The pico-go run
command monitors the filesystem for file changes. If you amend any files in the code directory your project will be restarted. (Only if the code compiles successfully)
You can also run the project by directly calling the go run main.go
command but the code will not be automatically restarted.
PICO8 font by RhythmLynx TIC-80 font by nesbox ZX Spectrum font http://style64.org/release/c64-truetype-v1.2-style#attachments