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[webgl]Remove unnecessary blocking GPU call. #5795

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Oct 29, 2021
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13 changes: 9 additions & 4 deletions tfjs-backend-webgl/src/backend_webgl.ts
Original file line number Diff line number Diff line change
Expand Up @@ -307,11 +307,16 @@ export class MathBackendWebGL extends KernelBackend {
return this.convertAndCacheOnCPU(dataId);
}

if (!env().getBool('WEBGL_DOWNLOAD_FLOAT_ENABLED') &&
if (env().getBool('DEBUG')) {
// getBool('WEBGL_DOWNLOAD_FLOAT_ENABLED') caused a blocking GPU call.
// For performance reason, only check it for debugging. In production,
// it doesn't handle this use case anyway, so behavior is not changed.
if (!env().getBool('WEBGL_DOWNLOAD_FLOAT_ENABLED') &&
env().getNumber('WEBGL_VERSION') === 2) {
throw new Error(
`tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and ` +
`WEBGL_VERSION=2 not yet supported.`);
throw new Error(
`tensor.data() with WEBGL_DOWNLOAD_FLOAT_ENABLED=false and ` +
`WEBGL_VERSION=2 not yet supported.`);
}
}

let buffer: WebGLBuffer = null;
Expand Down