[webgl] Refactor texture return type to return the actual texShape with the WebGLTexture #5949
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The texShape in texData may not be the actual texShape when the texture is created. This PR add a wrapper to the WebGLTexture type with our own defined Texture type, which contains WebGLTexture and a texShape, this texShape will be the actual texShape used when creating this texture. This PR prepares for a future change where we can return a texture to user to use directly, in which case user needs to know the actual texShape to be able to use it properly.
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This change is