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Use Canvas.drawTextRun instead of drawText
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drawText does (very) basic BiDi, which causes inconsistent behaviour.
This ensures everything is LtR.
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MatanZ authored and fornwall committed Sep 27, 2024
1 parent 0314259 commit ea34268
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,7 @@ private void drawTextRun(Canvas canvas, char[] text, int[] palette, float y, int
mTextPaint.setColor(foreColor);

// The text alignment is the default Paint.Align.LEFT.
canvas.drawText(text, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, mTextPaint);
canvas.drawTextRun(text, startCharIndex, runWidthChars, startCharIndex, runWidthChars, left, y - mFontLineSpacingAndAscent, false, mTextPaint);
}

if (savedMatrix) canvas.restore();
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